diff --git a/tests/d3d12.c b/tests/d3d12.c index b18bfb24..5284138d 100644 --- a/tests/d3d12.c +++ b/tests/d3d12.c @@ -4943,6 +4943,283 @@ static void test_clear_unordered_access_view_buffer(void) #undef BUFFER_SIZE } +static void test_clear_unordered_access_view_image(void) +{ + unsigned int expected_colour, actual_colour; + D3D12_UNORDERED_ACCESS_VIEW_DESC uav_desc; + ID3D12DescriptorHeap *cpu_heap, *gpu_heap; + ID3D12GraphicsCommandList *command_list; + unsigned int i, j, d, p, x, y, z, layer; + D3D12_HEAP_PROPERTIES heap_properties; + unsigned int image_size, image_depth; + D3D12_RESOURCE_DESC resource_desc; + struct test_context_desc desc; + struct test_context context; + struct resource_readback rb; + ID3D12CommandQueue *queue; + bool is_inside, success; + ID3D12Resource *texture; + ID3D12Device *device; + UINT clear_value[4]; + HRESULT hr; + +#define IMAGE_SIZE 16 + static const struct + { + DXGI_FORMAT format; + unsigned int image_mips; + unsigned int image_layers; + unsigned int mip_level; + unsigned int first_layer; + unsigned int layer_count; + unsigned int rect_count; + RECT clear_rects[2]; + unsigned int values[4]; + unsigned int expected; + bool is_float; + bool is_todo; + } + tests[] = + { + /* Test clearing a specific mip level. */ + {DXGI_FORMAT_R32_FLOAT, 2, 1, 0, 0, 1, 0, {}, {1, 0, 0, 0}, 1, false, false}, + {DXGI_FORMAT_R32_FLOAT, 2, 1, 1, 0, 1, 0, {}, {1, 0, 0, 0}, 1, false, false}, + {DXGI_FORMAT_R32_FLOAT, 2, 1, 0, 0, 1, 0, {}, {0x3f000000, 0, 0, 0}, 0x3f000000, true, true}, + {DXGI_FORMAT_R32_FLOAT, 2, 1, 1, 0, 1, 0, {}, {0x3f000000, 0, 0, 0}, 0x3f000000, true, true}, + /* Test clearing specific array layers. */ + {DXGI_FORMAT_R32_FLOAT, 1, IMAGE_SIZE, 0, 0, IMAGE_SIZE, 0, {}, {1, 0, 0, 0}, 1, false, false}, + {DXGI_FORMAT_R32_FLOAT, 1, IMAGE_SIZE, 0, 3, 2, 0, {}, {1, 0, 0, 0}, 1, false, false}, + {DXGI_FORMAT_R32_FLOAT, 1, IMAGE_SIZE, 0, 0, IMAGE_SIZE, 0, {}, + {0x3f000000, 0, 0, 0}, 0x3f000000, true, true}, + {DXGI_FORMAT_R32_FLOAT, 1, IMAGE_SIZE, 0, 3, 2, 0, {}, + {0x3f000000, 0, 0, 0}, 0x3f000000, true, true}, + /* Test a single clear rect. */ + {DXGI_FORMAT_R32_FLOAT, 1, 1, 0, 0, 1, 1, {{1, 2, IMAGE_SIZE - 4, IMAGE_SIZE - 2}}, + {1, 0, 0, 0}, 1, false, true}, + {DXGI_FORMAT_R32_FLOAT, 1, 1, 0, 0, 1, 1, {{1, 2, IMAGE_SIZE - 4, IMAGE_SIZE - 2}}, + {0x3f000000, 0, 0, 0}, 0x3f000000, true, true}, + /* Test multiple clear rects. */ + {DXGI_FORMAT_R32_FLOAT, 1, 1, 0, 0, 1, 2, {{1, 2, 3, 4}, {5, 6, 7, 8}}, + {1, 0, 0, 0}, 1, false, true}, + {DXGI_FORMAT_R32_FLOAT, 1, 1, 0, 0, 1, 2, {{1, 2, 3, 4}, {5, 6, 7, 8}}, + {0x3f000000, 0, 0, 0}, 0x3f000000, true, true}, + /* Test uint clears with formats. */ + {DXGI_FORMAT_R16G16_UINT, 1, 1, 0, 0, 1, 0, {}, {1, 2, 3, 4}, 0x00020001, false, false}, + {DXGI_FORMAT_R16G16_UINT, 1, 1, 0, 0, 1, 0, {}, {0x12345, 0, 0, 0}, 0x00002345, false, true}, + {DXGI_FORMAT_R16G16_UNORM, 1, 1, 0, 0, 1, 0, {}, {1, 2, 3, 4}, 0x00020001, false, true}, + {DXGI_FORMAT_R16G16_FLOAT, 1, 1, 0, 0, 1, 0, {}, {1, 2, 3, 4}, 0x00020001, false, true}, + {DXGI_FORMAT_R8G8B8A8_UINT, 1, 1, 0, 0, 1, 0, {}, {1, 2, 3, 4}, 0x04030201, false, false}, + {DXGI_FORMAT_R8G8B8A8_UINT, 1, 1, 0, 0, 1, 0, {}, {0x123, 0, 0, 0}, 0x00000023, false, true}, + {DXGI_FORMAT_R8G8B8A8_UNORM, 1, 1, 0, 0, 1, 0, {}, {1, 2, 3, 4}, 0x04030201, false, true}, + {DXGI_FORMAT_R11G11B10_FLOAT, 1, 1, 0, 0, 1, 0, {}, {1, 2, 3, 4}, 0x00c01001, false, true}, + /* Test float clears with formats. */ + {DXGI_FORMAT_R16G16_UNORM, 1, 1, 0, 0, 1, 0, {}, + {0x3f000000 /* 0.5f */, 0x3f800000 /* 1.0f */, 0, 0}, 0xffff8000, true, true}, + {DXGI_FORMAT_R16G16_FLOAT, 1, 1, 0, 0, 1, 0, {}, + {0x3f000000 /* 0.5f */, 0x3f800000 /* 1.0f */, 0, 0}, 0x3c003800, true, true}, + {DXGI_FORMAT_R8G8B8A8_UNORM, 1, 1, 0, 0, 1, 0, {}, + {0x3f000000 /* 0.5f */, 0x3f800000 /* 1.0f */, 0, 0}, 0x0000ff80, true, true}, + {DXGI_FORMAT_R8G8B8A8_UNORM, 1, 1, 0, 0, 1, 0, {}, + {0, 0, 0x3f000000 /* 0.5f */, 0x3f800000 /* 1.0f */}, 0xff800000, true, true}, + {DXGI_FORMAT_R11G11B10_FLOAT, 1, 1, 0, 0, 1, 0, {}, + {0x3f000000 /* 1.0f */, 0 /* 0.0f */, 0xbf800000 /* -1.0f */, 0x3f000000 /* 1.0f */}, + 0x00000380, true, true}, + }; + + static const struct + { + D3D12_RESOURCE_DIMENSION resource_dim; + D3D12_UAV_DIMENSION view_dim; + bool is_layered; + } + uav_dimensions[] = + { + {D3D12_RESOURCE_DIMENSION_TEXTURE2D, D3D12_UAV_DIMENSION_TEXTURE2D, false}, + {D3D12_RESOURCE_DIMENSION_TEXTURE2D, D3D12_UAV_DIMENSION_TEXTURE2DARRAY, true }, + /* Expected behaviour with partial layer coverage is unclear. */ + {D3D12_RESOURCE_DIMENSION_TEXTURE3D, D3D12_UAV_DIMENSION_TEXTURE3D, false}, + }; + + memset(&desc, 0, sizeof(desc)); + desc.no_render_target = true; + if (!init_test_context(&context, &desc)) + return; + device = context.device; + command_list = context.list; + queue = context.queue; + + cpu_heap = create_cpu_descriptor_heap(device, D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV, 2); + gpu_heap = create_gpu_descriptor_heap(device, D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV, 2); + + memset(&heap_properties, 0, sizeof(heap_properties)); + heap_properties.Type = D3D12_HEAP_TYPE_DEFAULT; + + for (d = 0; d < ARRAY_SIZE(uav_dimensions); ++d) + { + for (i = 0; i < ARRAY_SIZE(tests); ++i) + { + vkd3d_test_set_context("Dim %u, Test %u", d, i); + + if (tests[i].image_layers > 1 && !uav_dimensions[d].is_layered) + continue; + + resource_desc.Dimension = uav_dimensions[d].resource_dim; + resource_desc.Alignment = D3D12_DEFAULT_RESOURCE_PLACEMENT_ALIGNMENT; + resource_desc.Width = IMAGE_SIZE; + resource_desc.Height = IMAGE_SIZE; + if (uav_dimensions[d].resource_dim == D3D12_RESOURCE_DIMENSION_TEXTURE1D) + resource_desc.Height = 1; + resource_desc.DepthOrArraySize = tests[i].image_layers; + resource_desc.MipLevels = tests[i].image_mips; + resource_desc.Format = tests[i].format; + resource_desc.SampleDesc.Count = 1; + resource_desc.SampleDesc.Quality = 0; + resource_desc.Layout = D3D12_TEXTURE_LAYOUT_UNKNOWN; + resource_desc.Flags = D3D12_RESOURCE_FLAG_ALLOW_UNORDERED_ACCESS; + + if (FAILED(hr = ID3D12Device_CreateCommittedResource(device, &heap_properties, + D3D12_HEAP_FLAG_NONE, &resource_desc, D3D12_RESOURCE_STATE_UNORDERED_ACCESS, + NULL, &IID_ID3D12Resource, (void **)&texture))) + { + skip("Failed to create texture, hr %#x.\n", hr); + continue; + } + + uav_desc.Format = tests[i].format; + uav_desc.ViewDimension = uav_dimensions[d].view_dim; + + for (j = 0; j < 2; ++j) + { + unsigned int first_layer = j ? 0 : tests[i].first_layer; + unsigned int layer_count = j ? tests[i].image_layers : tests[i].layer_count; + + switch (uav_desc.ViewDimension) + { + case D3D12_UAV_DIMENSION_TEXTURE1D: + uav_desc.Texture1D.MipSlice = tests[i].mip_level; + break; + + case D3D12_UAV_DIMENSION_TEXTURE1DARRAY: + uav_desc.Texture1DArray.MipSlice = tests[i].mip_level; + uav_desc.Texture1DArray.FirstArraySlice = first_layer; + uav_desc.Texture1DArray.ArraySize = layer_count; + break; + + case D3D12_UAV_DIMENSION_TEXTURE2D: + uav_desc.Texture2D.MipSlice = tests[i].mip_level; + uav_desc.Texture2D.PlaneSlice = 0; + break; + + case D3D12_UAV_DIMENSION_TEXTURE2DARRAY: + uav_desc.Texture2DArray.MipSlice = tests[i].mip_level; + uav_desc.Texture2DArray.FirstArraySlice = first_layer; + uav_desc.Texture2DArray.ArraySize = layer_count; + uav_desc.Texture2DArray.PlaneSlice = 0; + break; + + case D3D12_UAV_DIMENSION_TEXTURE3D: + uav_desc.Texture3D.MipSlice = tests[i].mip_level; + uav_desc.Texture3D.FirstWSlice = first_layer; + uav_desc.Texture3D.WSize = layer_count; + break; + + default: + continue; + } + + ID3D12Device_CreateUnorderedAccessView(device, texture, NULL, + &uav_desc, get_cpu_descriptor_handle(&context, cpu_heap, j)); + ID3D12Device_CreateUnorderedAccessView(device, texture, NULL, + &uav_desc, get_cpu_descriptor_handle(&context, gpu_heap, j)); + } + + for (j = 0; j < 4; ++j) + { + clear_value[j] = tests[i].expected ? 0u : ~0u; + } + + ID3D12GraphicsCommandList_ClearUnorderedAccessViewUint(command_list, + get_gpu_descriptor_handle(&context, gpu_heap, 1), + get_cpu_descriptor_handle(&context, cpu_heap, 1), + texture, clear_value, 0, NULL); + + uav_barrier(command_list, texture); + + if (tests[i].is_float) + ID3D12GraphicsCommandList_ClearUnorderedAccessViewFloat(command_list, + get_gpu_descriptor_handle(&context, gpu_heap, 0), + get_cpu_descriptor_handle(&context, cpu_heap, 0), + texture, (const float *)tests[i].values, tests[i].rect_count, tests[i].clear_rects); + else + ID3D12GraphicsCommandList_ClearUnorderedAccessViewUint(command_list, + get_gpu_descriptor_handle(&context, gpu_heap, 0), + get_cpu_descriptor_handle(&context, cpu_heap, 0), + texture, tests[i].values, tests[i].rect_count, tests[i].clear_rects); + + transition_resource_state(command_list, texture, + D3D12_RESOURCE_STATE_UNORDERED_ACCESS, D3D12_RESOURCE_STATE_COPY_SOURCE); + + image_depth = uav_dimensions[d].resource_dim == D3D12_RESOURCE_DIMENSION_TEXTURE3D + ? max(tests[i].image_layers >> tests[i].mip_level, 1u) : 1; + image_size = max(IMAGE_SIZE >> tests[i].mip_level, 1u); + + for (layer = 0; layer < tests[i].image_layers / image_depth; ++layer) + { + get_texture_readback_with_command_list(texture, + tests[i].mip_level + (layer * tests[i].image_mips), + &rb, queue, command_list); + + for (p = 0; p < image_depth * image_size * image_size; ++p) + { + x = p % image_size; + y = (p / image_size) % image_size; + z = p / (image_size * image_size); + + is_inside = tests[i].rect_count == 0; + + for (j = 0; j < tests[i].rect_count; ++j) + { + if (y >= tests[i].clear_rects[j].top && y < tests[i].clear_rects[j].bottom + && x >= tests[i].clear_rects[j].left && x < tests[i].clear_rects[j].right) + { + is_inside = true; + break; + } + } + + if (uav_dimensions[d].resource_dim == D3D12_RESOURCE_DIMENSION_TEXTURE3D) + is_inside = is_inside && z >= tests[i].first_layer + && z < tests[i].first_layer + tests[i].layer_count; + else + is_inside = is_inside && layer >= tests[i].first_layer + && layer < tests[i].first_layer + tests[i].layer_count; + + expected_colour = is_inside ? tests[i].expected : clear_value[0]; + actual_colour = get_readback_uint(&rb, x, y, z); + success = compare_color(actual_colour, expected_colour, tests[i].is_float ? 1 : 0); + + todo_if(tests[i].is_todo && expected_colour) + ok(success, "At layer %u, (%u,%u,%u), expected %#x, got %#x.\n", + layer, x, y, z, expected_colour, actual_colour); + + if (!success) + break; + } + + release_resource_readback(&rb); + reset_command_list(command_list, context.allocator); + } + + ID3D12Resource_Release(texture); + } + } + + ID3D12DescriptorHeap_Release(cpu_heap); + ID3D12DescriptorHeap_Release(gpu_heap); + destroy_test_context(&context); +#undef IMAGE_SIZE +} + static void test_set_render_targets(void) { ID3D12DescriptorHeap *dsv_heap, *rtv_heap; @@ -32447,6 +32724,7 @@ START_TEST(d3d12) run_test(test_clear_depth_stencil_view); run_test(test_clear_render_target_view); run_test(test_clear_unordered_access_view_buffer); + run_test(test_clear_unordered_access_view_image); run_test(test_set_render_targets); run_test(test_draw_instanced); run_test(test_draw_indexed_instanced);