vkd3d-shader/hlsl: Set the sysval for more sm1 semantics.

To match the sysval we set when reading them.
This commit is contained in:
Elizabeth Figura
2025-03-07 17:22:19 -06:00
committed by Henri Verbeet
parent ba7a9a0b29
commit 7331c70e9e
Notes: Henri Verbeet 2025-04-14 17:16:33 +02:00
Approved-by: Francisco Casas (@fcasas)
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1450
3 changed files with 41 additions and 34 deletions

View File

@@ -1654,7 +1654,8 @@ void vkd3d_shader_trace_text_(const char *text, size_t size, const char *functio
vkd3d_shader_trace_text_(text, size, __FUNCTION__)
bool sm1_register_from_semantic_name(const struct vkd3d_shader_version *version, const char *semantic_name,
unsigned int semantic_index, bool output, enum vkd3d_shader_register_type *type, unsigned int *reg);
unsigned int semantic_index, bool output, enum vkd3d_shader_sysval_semantic *sysval,
enum vkd3d_shader_register_type *type, unsigned int *reg);
bool sm1_usage_from_semantic_name(const char *semantic_name,
uint32_t semantic_index, enum vkd3d_decl_usage *usage, uint32_t *usage_idx);
bool sm4_register_from_semantic_name(const struct vkd3d_shader_version *version,