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vkd3d-shader/hlsl: Set component count for objects to 1.
Signed-off-by: Francisco Casas <fcasas@codeweavers.com>
This commit is contained in:
committed by
Alexandre Julliard
parent
e9829fdc65
commit
732f1737f4
Notes:
Alexandre Julliard
2022-10-18 00:13:00 +02:00
Approved-by: Zebediah Figura (@zfigura) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/7
@ -71,7 +71,7 @@ float4 main() : sv_target
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}
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[pixel shader fail todo]
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[pixel shader fail]
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Texture2D tex;
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struct foo
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@ -90,7 +90,7 @@ float4 main() : sv_target
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}
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[pixel shader fail todo]
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[pixel shader fail]
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Texture2D tex;
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struct foo
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