vkd3d-shader/hlsl: Set component count for objects to 1.

Signed-off-by: Francisco Casas <fcasas@codeweavers.com>
This commit is contained in:
Francisco Casas
2022-07-22 12:42:17 -04:00
committed by Alexandre Julliard
parent e9829fdc65
commit 732f1737f4
Notes: Alexandre Julliard 2022-10-18 00:13:00 +02:00
Approved-by: Zebediah Figura (@zfigura)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/7
2 changed files with 26 additions and 19 deletions

View File

@ -71,7 +71,7 @@ float4 main() : sv_target
}
[pixel shader fail todo]
[pixel shader fail]
Texture2D tex;
struct foo
@ -90,7 +90,7 @@ float4 main() : sv_target
}
[pixel shader fail todo]
[pixel shader fail]
Texture2D tex;
struct foo