diff --git a/libs/vkd3d-shader/fx.c b/libs/vkd3d-shader/fx.c index e5e5eb54..bd3bba6a 100644 --- a/libs/vkd3d-shader/fx.c +++ b/libs/vkd3d-shader/fx.c @@ -494,7 +494,7 @@ static uint32_t write_fx_4_type(const struct hlsl_type *type, struct fx_write_co uint32_t semantic_offset, field_type_offset; name_offset = write_string(field->name, fx); - semantic_offset = write_string(field->semantic.name, fx); + semantic_offset = write_string(field->semantic.raw_name, fx); field_type_offset = write_type(field->type, fx); put_u32_unaligned(buffer, name_offset); @@ -683,7 +683,7 @@ static uint32_t write_fx_2_parameter(const struct hlsl_type *type, const char *n } name_offset = write_string(name, fx); - semantic_offset = write_string(semantic->name, fx); + semantic_offset = write_string(semantic->raw_name, fx); offset = put_u32(buffer, hlsl_sm1_base_type(type)); put_u32(buffer, hlsl_sm1_class(type)); @@ -995,7 +995,7 @@ static void write_fx_4_numeric_variable(struct hlsl_ir_var *var, bool shared, st type_offset = write_type(var->data_type, fx); name_offset = write_string(var->name, fx); - semantic_offset = write_string(var->semantic.name, fx); + semantic_offset = write_string(var->semantic.raw_name, fx); put_u32(buffer, name_offset); put_u32(buffer, type_offset); @@ -1349,7 +1349,7 @@ static void write_fx_4_object_variable(struct hlsl_ir_var *var, struct fx_write_ type_offset = write_type(var->data_type, fx); name_offset = write_string(var->name, fx); - semantic_offset = write_string(var->semantic.name, fx); + semantic_offset = write_string(var->semantic.raw_name, fx); put_u32(buffer, name_offset); put_u32(buffer, type_offset);