vkd3d-shader/hlsl: Validate break/continue context.

Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
This commit is contained in:
Nikolay Sivov
2023-10-24 21:05:42 +02:00
committed by Alexandre Julliard
parent 9a6e4a0c58
commit 72623031a2
Notes: Alexandre Julliard 2023-10-31 22:37:53 +01:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Zebediah Figura (@zfigura)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/361
3 changed files with 34 additions and 16 deletions

View File

@@ -211,7 +211,7 @@ float4 main() : sv_target
}
% unterminated cases
[pixel shader fail(sm<6)]
[pixel shader fail(sm<6) todo]
uint4 v;
float4 main() : sv_target
@@ -455,7 +455,7 @@ todo draw quad
probe all rgba (1.0, 2.0, 3.0, 4.0)
% 'continue' is not supported in switches
[pixel shader fail(sm<6) todo]
[pixel shader fail(sm<6)]
uint4 v;
float4 main() : sv_target