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vkd3d-shader/hlsl: Validate break/continue context.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
This commit is contained in:
committed by
Alexandre Julliard
parent
9a6e4a0c58
commit
72623031a2
Notes:
Alexandre Julliard
2023-10-31 22:37:53 +01:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Zebediah Figura (@zfigura) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/361
@@ -211,7 +211,7 @@ float4 main() : sv_target
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}
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% unterminated cases
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[pixel shader fail(sm<6)]
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[pixel shader fail(sm<6) todo]
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uint4 v;
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float4 main() : sv_target
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@@ -455,7 +455,7 @@ todo draw quad
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probe all rgba (1.0, 2.0, 3.0, 4.0)
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% 'continue' is not supported in switches
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[pixel shader fail(sm<6) todo]
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[pixel shader fail(sm<6)]
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uint4 v;
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float4 main() : sv_target
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