vkd3d-shader/hlsl: Introduce an hlsl_block_init() helper.

This commit is contained in:
Zebediah Figura 2023-02-16 17:52:15 -06:00 committed by Alexandre Julliard
parent 1da5a9a490
commit 725d408974
Notes: Alexandre Julliard 2023-04-06 22:22:24 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/138
3 changed files with 15 additions and 10 deletions

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@ -461,7 +461,7 @@ static bool init_deref_from_component_index(struct hlsl_ctx *ctx, struct hlsl_bl
struct hlsl_type *path_type;
struct hlsl_ir_constant *c;
list_init(&block->instrs);
hlsl_block_init(block);
path_len = 0;
path_type = hlsl_deref_get_type(ctx, prefix);
@ -1012,7 +1012,7 @@ struct hlsl_ir_store *hlsl_new_store_component(struct hlsl_ctx *ctx, struct hlsl
struct hlsl_block comp_path_block;
struct hlsl_ir_store *store;
list_init(&block->instrs);
hlsl_block_init(block);
if (!(store = hlsl_alloc(ctx, sizeof(*store))))
return NULL;
@ -1150,8 +1150,8 @@ struct hlsl_ir_if *hlsl_new_if(struct hlsl_ctx *ctx, struct hlsl_ir_node *condit
return NULL;
init_node(&iff->node, HLSL_IR_IF, NULL, &loc);
hlsl_src_from_node(&iff->condition, condition);
list_init(&iff->then_instrs.instrs);
list_init(&iff->else_instrs.instrs);
hlsl_block_init(&iff->then_instrs);
hlsl_block_init(&iff->else_instrs);
return iff;
}
@ -1201,7 +1201,7 @@ struct hlsl_ir_load *hlsl_new_load_component(struct hlsl_ctx *ctx, struct hlsl_b
struct hlsl_block comp_path_block;
struct hlsl_ir_load *load;
list_init(&block->instrs);
hlsl_block_init(block);
if (!(load = hlsl_alloc(ctx, sizeof(*load))))
return NULL;
@ -1298,7 +1298,7 @@ struct hlsl_ir_loop *hlsl_new_loop(struct hlsl_ctx *ctx, struct vkd3d_shader_loc
if (!(loop = hlsl_alloc(ctx, sizeof(*loop))))
return NULL;
init_node(&loop->node, HLSL_IR_LOOP, NULL, &loc);
list_init(&loop->body.instrs);
hlsl_block_init(&loop->body);
return loop;
}
@ -1601,7 +1601,7 @@ struct hlsl_ir_function_decl *hlsl_new_func_decl(struct hlsl_ctx *ctx,
if (!(decl = hlsl_alloc(ctx, sizeof(*decl))))
return NULL;
list_init(&decl->body.instrs);
hlsl_block_init(&decl->body);
decl->return_type = return_type;
decl->parameters = *parameters;
decl->loc = *loc;

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@ -857,6 +857,11 @@ static inline struct hlsl_ir_swizzle *hlsl_ir_swizzle(const struct hlsl_ir_node
return CONTAINING_RECORD(node, struct hlsl_ir_swizzle, node);
}
static inline void hlsl_block_init(struct hlsl_block *block)
{
list_init(&block->instrs);
}
static inline void hlsl_block_add_instr(struct hlsl_block *block, struct hlsl_ir_node *instr)
{
list_add_tail(&block->instrs, &instr->entry);

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@ -29,7 +29,7 @@ static struct hlsl_ir_node *new_offset_from_path_index(struct hlsl_ctx *ctx, str
struct hlsl_ir_node *idx_offset = NULL;
struct hlsl_ir_constant *c;
list_init(&block->instrs);
hlsl_block_init(block);
switch (type->class)
{
@ -101,7 +101,7 @@ static struct hlsl_ir_node *new_offset_instr_from_deref(struct hlsl_ctx *ctx, st
struct hlsl_type *type;
unsigned int i;
list_init(&block->instrs);
hlsl_block_init(block);
assert(deref->var);
type = deref->var->data_type;
@ -721,7 +721,7 @@ static bool lower_calls(struct hlsl_ctx *ctx, struct hlsl_ir_node *instr, void *
hlsl_error(ctx, &call->node.loc, VKD3D_SHADER_ERROR_HLSL_NOT_DEFINED,
"Function \"%s\" is not defined.", decl->func->name);
list_init(&block.instrs);
hlsl_block_init(&block);
if (!hlsl_clone_block(ctx, &block, &decl->body))
return false;
list_move_before(&call->node.entry, &block.instrs);