vkd3d-shader/hlsl: Introduce an hlsl_block_init() helper.

This commit is contained in:
Zebediah Figura
2023-02-16 17:52:15 -06:00
committed by Alexandre Julliard
parent 1da5a9a490
commit 725d408974
Notes: Alexandre Julliard 2023-04-06 22:22:24 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/138
3 changed files with 15 additions and 10 deletions

View File

@ -29,7 +29,7 @@ static struct hlsl_ir_node *new_offset_from_path_index(struct hlsl_ctx *ctx, str
struct hlsl_ir_node *idx_offset = NULL;
struct hlsl_ir_constant *c;
list_init(&block->instrs);
hlsl_block_init(block);
switch (type->class)
{
@ -101,7 +101,7 @@ static struct hlsl_ir_node *new_offset_instr_from_deref(struct hlsl_ctx *ctx, st
struct hlsl_type *type;
unsigned int i;
list_init(&block->instrs);
hlsl_block_init(block);
assert(deref->var);
type = deref->var->data_type;
@ -721,7 +721,7 @@ static bool lower_calls(struct hlsl_ctx *ctx, struct hlsl_ir_node *instr, void *
hlsl_error(ctx, &call->node.loc, VKD3D_SHADER_ERROR_HLSL_NOT_DEFINED,
"Function \"%s\" is not defined.", decl->func->name);
list_init(&block.instrs);
hlsl_block_init(&block);
if (!hlsl_clone_block(ctx, &block, &decl->body))
return false;
list_move_before(&call->node.entry, &block.instrs);