vkd3d-shader/hlsl: Introduce an hlsl_block_init() helper.

This commit is contained in:
Zebediah Figura
2023-02-16 17:52:15 -06:00
committed by Alexandre Julliard
parent 1da5a9a490
commit 725d408974
Notes: Alexandre Julliard 2023-04-06 22:22:24 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/138
3 changed files with 15 additions and 10 deletions

View File

@@ -857,6 +857,11 @@ static inline struct hlsl_ir_swizzle *hlsl_ir_swizzle(const struct hlsl_ir_node
return CONTAINING_RECORD(node, struct hlsl_ir_swizzle, node);
}
static inline void hlsl_block_init(struct hlsl_block *block)
{
list_init(&block->instrs);
}
static inline void hlsl_block_add_instr(struct hlsl_block *block, struct hlsl_ir_node *instr)
{
list_add_tail(&block->instrs, &instr->entry);