vkd3d-shader: Add some colour to d3d-asm write masks.

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Henri Verbeet 2021-02-18 11:24:03 +01:00 committed by Alexandre Julliard
parent 486d8edb7c
commit 71f1dd5792

View File

@ -307,6 +307,7 @@ struct vkd3d_d3d_asm_colours
const char *literal; const char *literal;
const char *opcode; const char *opcode;
const char *reg; const char *reg;
const char *write_mask;
}; };
struct vkd3d_d3d_asm_compiler struct vkd3d_d3d_asm_compiler
@ -1090,7 +1091,7 @@ static void shader_dump_dst_param(struct vkd3d_d3d_asm_compiler *compiler,
{ {
static const char write_mask_chars[] = "xyzw"; static const char write_mask_chars[] = "xyzw";
shader_addline(buffer, "."); shader_addline(buffer, ".%s", compiler->colours.write_mask);
if (write_mask & VKD3DSP_WRITEMASK_0) if (write_mask & VKD3DSP_WRITEMASK_0)
shader_addline(buffer, "%c", write_mask_chars[0]); shader_addline(buffer, "%c", write_mask_chars[0]);
if (write_mask & VKD3DSP_WRITEMASK_1) if (write_mask & VKD3DSP_WRITEMASK_1)
@ -1099,6 +1100,7 @@ static void shader_dump_dst_param(struct vkd3d_d3d_asm_compiler *compiler,
shader_addline(buffer, "%c", write_mask_chars[2]); shader_addline(buffer, "%c", write_mask_chars[2]);
if (write_mask & VKD3DSP_WRITEMASK_3) if (write_mask & VKD3DSP_WRITEMASK_3)
shader_addline(buffer, "%c", write_mask_chars[3]); shader_addline(buffer, "%c", write_mask_chars[3]);
shader_addline(buffer, "%s", compiler->colours.reset);
} }
} }
@ -1686,6 +1688,7 @@ enum vkd3d_result vkd3d_dxbc_binary_to_text(void *data,
.literal = "", .literal = "",
.opcode = "", .opcode = "",
.reg = "", .reg = "",
.write_mask = "",
}; };
static const struct vkd3d_d3d_asm_colours colours = static const struct vkd3d_d3d_asm_colours colours =
{ {
@ -1693,6 +1696,7 @@ enum vkd3d_result vkd3d_dxbc_binary_to_text(void *data,
.literal = "\x1b[95m", .literal = "\x1b[95m",
.opcode = "\x1b[96;1m", .opcode = "\x1b[96;1m",
.reg = "\x1b[96m", .reg = "\x1b[96m",
.write_mask = "\x1b[93m",
}; };
formatting = VKD3D_SHADER_COMPILE_OPTION_FORMATTING_INDENT formatting = VKD3D_SHADER_COMPILE_OPTION_FORMATTING_INDENT