vkd3d-common: Introduce vkd3d_atomic_increment_u64().

This commit is contained in:
Henri Verbeet 2024-01-11 00:54:53 +01:00 committed by Alexandre Julliard
parent c40093474e
commit 71decc927f
Notes: Alexandre Julliard 2024-01-17 22:43:56 +01:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/566
3 changed files with 19 additions and 7 deletions

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@ -267,16 +267,28 @@ static inline int ascii_strcasecmp(const char *a, const char *b)
return c_a - c_b;
}
static inline uint64_t vkd3d_atomic_add_fetch_u64(uint64_t volatile *x, uint64_t val)
{
#if HAVE_SYNC_ADD_AND_FETCH
return __sync_add_and_fetch(x, val);
#elif defined(_WIN32)
return InterlockedAdd64((LONG64 *)x, val);
#else
# error "vkd3d_atomic_add_fetch_u64() not implemented for this platform"
#endif
}
static inline uint64_t vkd3d_atomic_increment_u64(uint64_t volatile *x)
{
return vkd3d_atomic_add_fetch_u64(x, 1);
}
#ifndef _WIN32
# if HAVE_SYNC_ADD_AND_FETCH
static inline LONG InterlockedIncrement(LONG volatile *x)
{
return __sync_add_and_fetch(x, 1);
}
static inline LONG64 InterlockedIncrement64(LONG64 volatile *x)
{
return __sync_add_and_fetch(x, 1);
}
# else
# error "InterlockedIncrement() not implemented for this platform"
# endif /* HAVE_SYNC_ADD_AND_FETCH */

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@ -22,7 +22,7 @@
#define VKD3D_NULL_BUFFER_SIZE 16
#define VKD3D_NULL_VIEW_FORMAT DXGI_FORMAT_R8G8B8A8_UNORM
LONG64 object_global_serial_id;
uint64_t object_global_serial_id;
static inline bool is_cpu_accessible_heap(const D3D12_HEAP_PROPERTIES *properties)
{
@ -4314,7 +4314,7 @@ static HRESULT d3d12_descriptor_heap_init(struct d3d12_descriptor_heap *descript
descriptor_heap->ID3D12DescriptorHeap_iface.lpVtbl = &d3d12_descriptor_heap_vtbl;
descriptor_heap->refcount = 1;
descriptor_heap->serial_id = InterlockedIncrement64(&object_global_serial_id);
descriptor_heap->serial_id = vkd3d_atomic_increment_u64(&object_global_serial_id);
descriptor_heap->desc = *desc;

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@ -67,7 +67,7 @@
* this number to prevent excessive pool memory use. */
#define VKD3D_MAX_VIRTUAL_HEAP_DESCRIPTORS_PER_TYPE (16 * 1024u)
extern LONG64 object_global_serial_id;
extern uint64_t object_global_serial_id;
struct d3d12_command_list;
struct d3d12_device;