vkd3d-shader/ir: Do not emit an instruction number before starting validating instructions.

This commit is contained in:
Giovanni Mascellani 2024-10-09 17:07:52 +02:00 committed by Henri Verbeet
parent 3285d1ad8c
commit 71dccc0132
Notes: Henri Verbeet 2024-10-10 20:09:41 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1167

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@ -7060,6 +7060,7 @@ enum vkd3d_result vsir_program_validate(struct vsir_program *program, uint64_t c
.null_location = {.source_name = source_name},
.status = VKD3D_OK,
.phase = VKD3DSIH_INVALID,
.invalid_instruction_idx = true,
};
unsigned int i;
@ -7088,6 +7089,8 @@ enum vkd3d_result vsir_program_validate(struct vsir_program *program, uint64_t c
if (!(ctx.ssas = vkd3d_calloc(ctx.program->ssa_count, sizeof(*ctx.ssas))))
goto fail;
ctx.invalid_instruction_idx = false;
for (ctx.instruction_idx = 0; ctx.instruction_idx < program->instructions.count
&& ctx.status != VKD3D_ERROR_OUT_OF_MEMORY; ++ctx.instruction_idx)
vsir_validate_instruction(&ctx);