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vkd3d-shader/ir: Do not emit an instruction number before starting validating instructions.
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Henri Verbeet
2024-10-10 20:09:41 +02:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1167
@ -7060,6 +7060,7 @@ enum vkd3d_result vsir_program_validate(struct vsir_program *program, uint64_t c
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.null_location = {.source_name = source_name},
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.null_location = {.source_name = source_name},
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.status = VKD3D_OK,
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.status = VKD3D_OK,
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.phase = VKD3DSIH_INVALID,
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.phase = VKD3DSIH_INVALID,
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.invalid_instruction_idx = true,
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};
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};
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unsigned int i;
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unsigned int i;
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@ -7088,6 +7089,8 @@ enum vkd3d_result vsir_program_validate(struct vsir_program *program, uint64_t c
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if (!(ctx.ssas = vkd3d_calloc(ctx.program->ssa_count, sizeof(*ctx.ssas))))
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if (!(ctx.ssas = vkd3d_calloc(ctx.program->ssa_count, sizeof(*ctx.ssas))))
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goto fail;
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goto fail;
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ctx.invalid_instruction_idx = false;
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for (ctx.instruction_idx = 0; ctx.instruction_idx < program->instructions.count
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for (ctx.instruction_idx = 0; ctx.instruction_idx < program->instructions.count
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&& ctx.status != VKD3D_ERROR_OUT_OF_MEMORY; ++ctx.instruction_idx)
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&& ctx.status != VKD3D_ERROR_OUT_OF_MEMORY; ++ctx.instruction_idx)
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vsir_validate_instruction(&ctx);
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vsir_validate_instruction(&ctx);
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