vkd3d-shader/hlsl: Implement the GetRenderTargetSampleCount() intrinsic.

This commit is contained in:
Elizabeth Figura
2024-06-10 17:06:54 -05:00
committed by Henri Verbeet
parent a5a75d45d3
commit 71a3d55e8c
Notes: Henri Verbeet 2024-07-11 00:41:24 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/924
5 changed files with 46 additions and 2 deletions

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@@ -6,14 +6,14 @@ shader model >= 4.1
format r32g32b32a32 float
size (2dms, 4, 640, 480)
[pixel shader todo]
[pixel shader]
float4 main() : sv_target
{
return float4(GetRenderTargetSampleCount(), 0, 0, 0);
}
[test]
todo(sm<6) draw quad
todo(glsl) draw quad
probe (0, 0) rgba (4.0, 0.0, 0.0, 0.0)