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vkd3d-shader/hlsl: Implement the GetRenderTargetSampleCount() intrinsic.
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committed by
Henri Verbeet
parent
a5a75d45d3
commit
71a3d55e8c
Notes:
Henri Verbeet
2024-07-11 00:41:24 +02:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/924
@@ -6,14 +6,14 @@ shader model >= 4.1
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format r32g32b32a32 float
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size (2dms, 4, 640, 480)
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[pixel shader todo]
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[pixel shader]
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float4 main() : sv_target
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{
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return float4(GetRenderTargetSampleCount(), 0, 0, 0);
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}
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[test]
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todo(sm<6) draw quad
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todo(glsl) draw quad
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probe (0, 0) rgba (4.0, 0.0, 0.0, 0.0)
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