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vkd3d-shader/hlsl: Implement the GetRenderTargetSampleCount() intrinsic.
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committed by
Henri Verbeet
parent
a5a75d45d3
commit
71a3d55e8c
Notes:
Henri Verbeet
2024-07-11 00:41:24 +02:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/924
@@ -638,6 +638,7 @@ struct hlsl_ir_switch
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enum hlsl_ir_expr_op
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{
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HLSL_OP0_VOID,
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HLSL_OP0_RASTERIZER_SAMPLE_COUNT,
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HLSL_OP1_ABS,
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HLSL_OP1_BIT_NOT,
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