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vkd3d-shader/hlsl: Parse the numthreads attribute.
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parent
d6799bd5d3
commit
718c79b823
Notes:
Alexandre Julliard
2022-11-08 23:05:16 +01:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Francisco Casas (@fcasas) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/43
@ -537,7 +537,10 @@ struct hlsl_ctx
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} constant_defs;
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} constant_defs;
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uint32_t temp_count;
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uint32_t temp_count;
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uint32_t thread_count[3];
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uint32_t in_state_block : 1;
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uint32_t in_state_block : 1;
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uint32_t found_numthreads : 1;
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};
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};
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enum hlsl_error_level
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enum hlsl_error_level
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@ -2534,9 +2534,58 @@ struct hlsl_reg hlsl_reg_from_deref(struct hlsl_ctx *ctx, const struct hlsl_dere
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return ret;
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return ret;
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}
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}
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static void parse_numthreads_attribute(struct hlsl_ctx *ctx, const struct hlsl_attribute *attr)
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{
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unsigned int i;
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ctx->found_numthreads = 1;
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if (attr->args_count != 3)
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{
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hlsl_error(ctx, &attr->loc, VKD3D_SHADER_ERROR_HLSL_WRONG_PARAMETER_COUNT,
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"Expected 3 parameters for [numthreads] attribute, but got %u.", attr->args_count);
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return;
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}
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for (i = 0; i < attr->args_count; ++i)
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{
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const struct hlsl_ir_node *instr = attr->args[i].node;
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const struct hlsl_type *type = instr->data_type;
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const struct hlsl_ir_constant *constant;
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if (type->type != HLSL_CLASS_SCALAR
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|| (type->base_type != HLSL_TYPE_INT && type->base_type != HLSL_TYPE_UINT))
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{
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struct vkd3d_string_buffer *string;
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if ((string = hlsl_type_to_string(ctx, type)))
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hlsl_error(ctx, &instr->loc, VKD3D_SHADER_ERROR_HLSL_INVALID_TYPE,
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"Wrong type for argument %u of [numthreads]: expected int or uint, but got %s.",
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i, string->buffer);
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hlsl_release_string_buffer(ctx, string);
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break;
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}
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if (instr->type != HLSL_IR_CONSTANT)
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{
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hlsl_fixme(ctx, &instr->loc, "Non-constant expression in [numthreads] initializer.");
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break;
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}
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constant = hlsl_ir_constant(instr);
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if ((type->base_type == HLSL_TYPE_INT && constant->value[0].i <= 0)
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|| (type->base_type == HLSL_TYPE_UINT && !constant->value[0].u))
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hlsl_error(ctx, &instr->loc, VKD3D_SHADER_ERROR_HLSL_INVALID_THREAD_COUNT,
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"Thread count must be a positive integer.");
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ctx->thread_count[i] = constant->value[0].u;
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}
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}
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int hlsl_emit_bytecode(struct hlsl_ctx *ctx, struct hlsl_ir_function_decl *entry_func,
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int hlsl_emit_bytecode(struct hlsl_ctx *ctx, struct hlsl_ir_function_decl *entry_func,
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enum vkd3d_shader_target_type target_type, struct vkd3d_shader_code *out)
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enum vkd3d_shader_target_type target_type, struct vkd3d_shader_code *out)
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{
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{
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const struct hlsl_profile_info *profile = ctx->profile;
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struct hlsl_block *const body = &entry_func->body;
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struct hlsl_block *const body = &entry_func->body;
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struct hlsl_ir_var *var;
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struct hlsl_ir_var *var;
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unsigned int i;
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unsigned int i;
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@ -2578,8 +2627,19 @@ int hlsl_emit_bytecode(struct hlsl_ctx *ctx, struct hlsl_ir_function_decl *entry
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}
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}
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for (i = 0; i < entry_func->attr_count; ++i)
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for (i = 0; i < entry_func->attr_count; ++i)
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{
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const struct hlsl_attribute *attr = entry_func->attrs[i];
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if (!strcmp(attr->name, "numthreads") && profile->type == VKD3D_SHADER_TYPE_COMPUTE)
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parse_numthreads_attribute(ctx, attr);
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else
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hlsl_warning(ctx, &entry_func->attrs[i]->loc, VKD3D_SHADER_WARNING_HLSL_UNKNOWN_ATTRIBUTE,
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hlsl_warning(ctx, &entry_func->attrs[i]->loc, VKD3D_SHADER_WARNING_HLSL_UNKNOWN_ATTRIBUTE,
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"Ignoring unknown attribute \"%s\".", entry_func->attrs[i]->name);
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"Ignoring unknown attribute \"%s\".", entry_func->attrs[i]->name);
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}
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if (profile->type == VKD3D_SHADER_TYPE_COMPUTE && !ctx->found_numthreads)
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hlsl_error(ctx, &entry_func->loc, VKD3D_SHADER_ERROR_HLSL_MISSING_ATTRIBUTE,
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"Entry point \"%s\" is missing a [numthreads] attribute.", entry_func->func->name);
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transform_ir(ctx, lower_broadcasts, body, NULL);
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transform_ir(ctx, lower_broadcasts, body, NULL);
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while (transform_ir(ctx, fold_redundant_casts, body, NULL));
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while (transform_ir(ctx, fold_redundant_casts, body, NULL));
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@ -2606,7 +2666,7 @@ int hlsl_emit_bytecode(struct hlsl_ctx *ctx, struct hlsl_ir_function_decl *entry
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}
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}
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while (progress);
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while (progress);
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if (ctx->profile->major_version < 4)
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if (profile->major_version < 4)
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transform_ir(ctx, lower_division, body, NULL);
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transform_ir(ctx, lower_division, body, NULL);
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transform_ir(ctx, validate_static_object_references, body, NULL);
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transform_ir(ctx, validate_static_object_references, body, NULL);
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@ -2625,7 +2685,7 @@ int hlsl_emit_bytecode(struct hlsl_ctx *ctx, struct hlsl_ir_function_decl *entry
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rb_for_each_entry(&ctx->functions, dump_function, ctx);
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rb_for_each_entry(&ctx->functions, dump_function, ctx);
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allocate_temp_registers(ctx, entry_func);
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allocate_temp_registers(ctx, entry_func);
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if (ctx->profile->major_version < 4)
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if (profile->major_version < 4)
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{
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{
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allocate_const_registers(ctx, entry_func);
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allocate_const_registers(ctx, entry_func);
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}
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}
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@ -119,6 +119,8 @@ enum vkd3d_shader_error
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VKD3D_SHADER_ERROR_HLSL_INCOMPATIBLE_PROFILE = 5020,
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VKD3D_SHADER_ERROR_HLSL_INCOMPATIBLE_PROFILE = 5020,
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VKD3D_SHADER_ERROR_HLSL_DIVISION_BY_ZERO = 5021,
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VKD3D_SHADER_ERROR_HLSL_DIVISION_BY_ZERO = 5021,
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VKD3D_SHADER_ERROR_HLSL_NON_STATIC_OBJECT_REF = 5022,
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VKD3D_SHADER_ERROR_HLSL_NON_STATIC_OBJECT_REF = 5022,
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VKD3D_SHADER_ERROR_HLSL_INVALID_THREAD_COUNT = 5023,
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VKD3D_SHADER_ERROR_HLSL_MISSING_ATTRIBUTE = 5024,
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VKD3D_SHADER_WARNING_HLSL_IMPLICIT_TRUNCATION = 5300,
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VKD3D_SHADER_WARNING_HLSL_IMPLICIT_TRUNCATION = 5300,
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VKD3D_SHADER_WARNING_HLSL_DIVISION_BY_ZERO = 5301,
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VKD3D_SHADER_WARNING_HLSL_DIVISION_BY_ZERO = 5301,
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