diff --git a/libs/vkd3d-shader/hlsl_codegen.c b/libs/vkd3d-shader/hlsl_codegen.c index 80b19c5f..c6264029 100644 --- a/libs/vkd3d-shader/hlsl_codegen.c +++ b/libs/vkd3d-shader/hlsl_codegen.c @@ -5179,7 +5179,7 @@ uint32_t allocate_temp_registers(struct hlsl_ctx *ctx, struct hlsl_ir_function_d } static void allocate_semantic_register(struct hlsl_ctx *ctx, struct hlsl_ir_var *var, - unsigned int *counter, bool output, bool is_patch_constant_func) + struct register_allocator *allocator, bool output, bool is_patch_constant_func) { static const char *const shader_names[] = { @@ -5247,10 +5247,8 @@ static void allocate_semantic_register(struct hlsl_ctx *ctx, struct hlsl_ir_var } else { - var->regs[HLSL_REGSET_NUMERIC].allocated = true; - var->regs[HLSL_REGSET_NUMERIC].id = (*counter)++; - var->regs[HLSL_REGSET_NUMERIC].allocation_size = 1; - var->regs[HLSL_REGSET_NUMERIC].writemask = (1 << var->data_type->dimx) - 1; + var->regs[HLSL_REGSET_NUMERIC] = allocate_register(ctx, allocator, 1, UINT_MAX, 4, var->data_type->dimx, 0); + TRACE("Allocated %s to %s.\n", var->name, debug_register(output ? 'o' : 'v', var->regs[HLSL_REGSET_NUMERIC], var->data_type)); } @@ -5258,17 +5256,20 @@ static void allocate_semantic_register(struct hlsl_ctx *ctx, struct hlsl_ir_var static void allocate_semantic_registers(struct hlsl_ctx *ctx, struct hlsl_ir_function_decl *entry_func) { + struct register_allocator input_allocator = {0}, output_allocator = {0}; bool is_patch_constant_func = entry_func == ctx->patch_constant_func; - unsigned int input_counter = 0, output_counter = 0; struct hlsl_ir_var *var; LIST_FOR_EACH_ENTRY(var, &entry_func->extern_vars, struct hlsl_ir_var, extern_entry) { if (var->is_input_semantic) - allocate_semantic_register(ctx, var, &input_counter, false, is_patch_constant_func); + allocate_semantic_register(ctx, var, &input_allocator, false, is_patch_constant_func); if (var->is_output_semantic) - allocate_semantic_register(ctx, var, &output_counter, true, is_patch_constant_func); + allocate_semantic_register(ctx, var, &output_allocator, true, is_patch_constant_func); } + + vkd3d_free(input_allocator.allocations); + vkd3d_free(output_allocator.allocations); } static const struct hlsl_buffer *get_reserved_buffer(struct hlsl_ctx *ctx,