vkd3d-shader: Fix compiler warning.

vkd3d-shader/tpf.c:3810:39: warning: passing argument 2 of ‘sm4_register_from_node’ from incompatible pointer type [-Wincompatible-pointer-types]
vkd3d-shader/tpf.c:4750:59: warning: passing argument 3 of ‘sm4_register_from_deref’ from incompatible pointer type [-Wincompatible-pointer-types]

Change to use uint32_t as requested.
This commit is contained in:
Alistair Leslie-Hughes 2023-09-29 16:51:52 +10:00 committed by Alexandre Julliard
parent c92772657f
commit 71715cc434
Notes: Alexandre Julliard 2023-10-05 22:36:04 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Francisco Casas (@fcasas)
Approved-by: Zebediah Figura (@zfigura)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/385
3 changed files with 12 additions and 9 deletions

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@ -13,7 +13,7 @@ mkdir build
cd build
mkdir vulkan-headers
cp -r /usr/include/vulkan /usr/include/vk_video /usr/include/spirv vulkan-headers
../configure --enable-demos --disable-doxygen-doc --without-ncurses --host=$HOST SONAME_LIBVULKAN="vulkan-1.dll" CPPFLAGS="-I$PWD/vulkan-headers" CFLAGS="-g -O2 -Wno-format -Wno-array-bounds -Wno-incompatible-pointer-types -Werror" LDFLAGS="-static-libgcc" && \
../configure --enable-demos --disable-doxygen-doc --without-ncurses --host=$HOST SONAME_LIBVULKAN="vulkan-1.dll" CPPFLAGS="-I$PWD/vulkan-headers" CFLAGS="-g -O2 -Wno-format -Wno-array-bounds -Werror" LDFLAGS="-static-libgcc" && \
make -j$(nproc) && \
make -j$(nproc) install DESTDIR="$PWD/destdir" || \
touch ../pipeline_failed

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@ -3645,7 +3645,7 @@ struct sm4_instruction
};
static void sm4_register_from_deref(struct hlsl_ctx *ctx, struct vkd3d_shader_register *reg,
unsigned int *writemask, const struct hlsl_deref *deref)
uint32_t *writemask, const struct hlsl_deref *deref)
{
const struct hlsl_type *data_type = hlsl_deref_get_type(ctx, deref);
const struct hlsl_ir_var *var = deref->var;
@ -3774,7 +3774,8 @@ static void sm4_register_from_deref(struct hlsl_ctx *ctx, struct vkd3d_shader_re
static void sm4_src_from_deref(const struct tpf_writer *tpf, struct vkd3d_shader_src_param *src,
const struct hlsl_deref *deref, unsigned int map_writemask)
{
unsigned int writemask, hlsl_swizzle;
unsigned int hlsl_swizzle;
uint32_t writemask;
sm4_register_from_deref(tpf->ctx, &src->reg, &writemask, deref);
if (vkd3d_sm4_get_default_swizzle_type(&tpf->lookup, src->reg.type) == VKD3D_SM4_SWIZZLE_VEC4)
@ -3784,7 +3785,7 @@ static void sm4_src_from_deref(const struct tpf_writer *tpf, struct vkd3d_shader
}
}
static void sm4_register_from_node(struct vkd3d_shader_register *reg, unsigned int *writemask,
static void sm4_register_from_node(struct vkd3d_shader_register *reg, uint32_t *writemask,
const struct hlsl_ir_node *instr)
{
assert(instr->reg.allocated);
@ -3826,9 +3827,10 @@ static void sm4_src_from_constant_value(struct vkd3d_shader_src_param *src,
}
static void sm4_src_from_node(const struct tpf_writer *tpf, struct vkd3d_shader_src_param *src,
const struct hlsl_ir_node *instr, unsigned int map_writemask)
const struct hlsl_ir_node *instr, uint32_t map_writemask)
{
unsigned int writemask, hlsl_swizzle;
unsigned int hlsl_swizzle;
uint32_t writemask;
if (instr->type == HLSL_IR_CONSTANT)
{
@ -5470,7 +5472,7 @@ static void write_sm4_store(const struct tpf_writer *tpf, const struct hlsl_ir_s
{
const struct hlsl_ir_node *rhs = store->rhs.node;
struct sm4_instruction instr;
unsigned int writemask;
uint32_t writemask;
memset(&instr, 0, sizeof(instr));
instr.opcode = VKD3D_SM4_OP_MOV;
@ -5487,8 +5489,9 @@ static void write_sm4_store(const struct tpf_writer *tpf, const struct hlsl_ir_s
static void write_sm4_swizzle(const struct tpf_writer *tpf, const struct hlsl_ir_swizzle *swizzle)
{
unsigned int writemask, hlsl_swizzle;
unsigned int hlsl_swizzle;
struct sm4_instruction instr;
uint32_t writemask;
memset(&instr, 0, sizeof(instr));
instr.opcode = VKD3D_SM4_OP_MOV;

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@ -758,7 +758,7 @@ void vsir_register_init(struct vkd3d_shader_register *reg, enum vkd3d_shader_reg
struct vkd3d_shader_dst_param
{
struct vkd3d_shader_register reg;
DWORD write_mask;
uint32_t write_mask;
DWORD modifiers;
DWORD shift;
};