vkd3d-shader/ir: Pass a uint32_t write mask to vkd3d_write_mask_component_count().

This commit is contained in:
Henri Verbeet
2023-12-05 22:35:37 +01:00
committed by Alexandre Julliard
parent e1aa12f94b
commit 713adaa56a
Notes: Alexandre Julliard 2023-12-13 23:23:35 +01:00
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/522
4 changed files with 61 additions and 60 deletions

View File

@@ -1531,7 +1531,7 @@ static inline unsigned int vsir_write_mask_get_component_idx(uint32_t write_mask
return 0;
}
static inline unsigned int vkd3d_write_mask_component_count(DWORD write_mask)
static inline unsigned int vsir_write_mask_component_count(uint32_t write_mask)
{
unsigned int count = vkd3d_popcount(write_mask & VKD3DSP_WRITEMASK_ALL);
assert(1 <= count && count <= VKD3D_VEC4_SIZE);