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vkd3d-shader/spirv: Introduce a spirv_compile() helper.
This commit is contained in:
committed by
Alexandre Julliard
parent
24c1eb562f
commit
70cfd58be6
Notes:
Alexandre Julliard
2023-04-06 22:23:38 +02:00
Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/147
@@ -1150,16 +1150,10 @@ void vkd3d_glsl_generator_destroy(struct vkd3d_glsl_generator *generator);
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#define SPIRV_MAX_SRC_COUNT 6
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struct spirv_compiler;
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struct spirv_compiler *spirv_compiler_create(const struct vkd3d_shader_version *shader_version,
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const struct vkd3d_shader_desc *shader_desc, const struct vkd3d_shader_compile_info *compile_info,
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int spirv_compile(struct vkd3d_shader_parser *parser,
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const struct vkd3d_shader_scan_descriptor_info *scan_descriptor_info,
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struct vkd3d_shader_message_context *message_context, const struct vkd3d_shader_location *location);
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int spirv_compiler_generate_spirv(struct spirv_compiler *compiler,
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const struct vkd3d_shader_compile_info *compile_info, struct vkd3d_shader_parser *parser,
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struct vkd3d_shader_code *spirv);
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void spirv_compiler_destroy(struct spirv_compiler *compiler);
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const struct vkd3d_shader_compile_info *compile_info,
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struct vkd3d_shader_code *out, struct vkd3d_shader_message_context *message_context);
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void vkd3d_compute_dxbc_checksum(const void *dxbc, size_t size, uint32_t checksum[4]);
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