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vkd3d-shader/glsl: Handle SV_IS_FRONT_FACE inputs.
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Notes:
Henri Verbeet
2024-09-30 21:06:22 +02:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1124
@ -602,6 +602,15 @@ static void shader_glsl_print_sysval_name(struct vkd3d_string_buffer *buffer, st
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}
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break;
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case VKD3D_SHADER_SV_IS_FRONT_FACE:
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if (version->type != VKD3D_SHADER_TYPE_PIXEL)
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vkd3d_glsl_compiler_error(gen, VKD3D_SHADER_ERROR_GLSL_INTERNAL,
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"Internal compiler error: Unhandled SV_IS_FRONT_FACE in shader type #%x.", version->type);
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vkd3d_string_buffer_printf(buffer,
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"uintBitsToFloat(uvec4(gl_FrontFacing ? 0xffffffffu : 0u, 0u, 0u, 0u))");
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break;
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case VKD3D_SHADER_SV_TARGET:
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if (version->type != VKD3D_SHADER_TYPE_PIXEL)
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vkd3d_glsl_compiler_error(gen, VKD3D_SHADER_ERROR_GLSL_INTERNAL,
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@ -731,6 +740,7 @@ static void vkd3d_glsl_handle_instruction(struct vkd3d_glsl_generator *gen,
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break;
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case VKD3DSIH_DCL_INPUT:
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case VKD3DSIH_DCL_INPUT_PS:
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case VKD3DSIH_DCL_INPUT_PS_SIV:
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case VKD3DSIH_DCL_OUTPUT:
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case VKD3DSIH_DCL_OUTPUT_SIV:
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case VKD3DSIH_NOP:
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@ -22,7 +22,7 @@ float4 main(bool face : sv_isfrontface) : sv_target
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}
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[test]
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todo(glsl) draw triangle strip 4
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draw triangle strip 4
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probe (0, 0, 640, 480) rgba (0.0, 1.0, 0.0, 1.0)
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[vb 0]
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@ -32,5 +32,5 @@ probe (0, 0, 640, 480) rgba (0.0, 1.0, 0.0, 1.0)
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2.0 2.0
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[test]
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todo(glsl) draw triangle strip 4
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draw triangle strip 4
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probe (0, 0, 640, 480) rgba (1.0, 2.0, 1.0, 2.0)
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