vkd3d-shader: Move the bytecode buffer helpers to vkd3d_shader_main.c.

Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Zebediah Figura
2021-07-26 15:51:29 -05:00
committed by Alexandre Julliard
parent bcf272aa0b
commit 70017e0e9e
3 changed files with 114 additions and 109 deletions

View File

@@ -282,6 +282,34 @@ void vkd3d_shader_error(struct vkd3d_shader_message_context *context, const stru
va_end(args);
}
size_t bytecode_put_bytes(struct vkd3d_bytecode_buffer *buffer, const void *bytes, size_t size)
{
size_t aligned_size = align(size, 4);
size_t offset = buffer->size;
if (buffer->status)
return offset;
if (!vkd3d_array_reserve((void **)&buffer->data, &buffer->capacity, offset + aligned_size, 1))
{
buffer->status = VKD3D_ERROR_OUT_OF_MEMORY;
return offset;
}
memcpy(buffer->data + offset, bytes, size);
memset(buffer->data + offset + size, 0xab, aligned_size - size);
buffer->size = offset + aligned_size;
return offset;
}
void set_u32(struct vkd3d_bytecode_buffer *buffer, size_t offset, uint32_t value)
{
if (buffer->status)
return;
assert(vkd3d_bound_range(offset, sizeof(value), buffer->size));
memcpy(buffer->data + offset, &value, sizeof(value));
}
static void vkd3d_shader_dump_blob(const char *path, const char *prefix, const void *data, size_t size)
{
static int shader_id = 0;