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vkd3d-shader/hlsl: Parse sqrt() intrinsic.
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committed by
Alexandre Julliard
parent
7dbc879e2d
commit
6fbf2b3e75
Notes:
Alexandre Julliard
2023-01-19 22:45:36 +01:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Zebediah Figura (@zfigura) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/62
@@ -1,4 +1,4 @@
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[pixel shader todo]
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[pixel shader]
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uniform float4 f;
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float4 main() : sv_target
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@@ -8,5 +8,5 @@ float4 main() : sv_target
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[test]
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uniform 0 float4 1.0 9.0 32.3 46.5
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todo draw quad
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todo probe all rgba (1.0, 3.0, 5.683309, 6.819091) 1
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draw quad
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probe all rgba (1.0, 3.0, 5.683309, 6.819091) 1
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