vkd3d-shader/hlsl: Parse sqrt() intrinsic.

This commit is contained in:
Francisco Casas
2023-01-13 15:58:15 -03:00
committed by Alexandre Julliard
parent 7dbc879e2d
commit 6fbf2b3e75
Notes: Alexandre Julliard 2023-01-19 22:45:36 +01:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Zebediah Figura (@zfigura)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/62
2 changed files with 15 additions and 3 deletions

View File

@@ -1,4 +1,4 @@
[pixel shader todo]
[pixel shader]
uniform float4 f;
float4 main() : sv_target
@@ -8,5 +8,5 @@ float4 main() : sv_target
[test]
uniform 0 float4 1.0 9.0 32.3 46.5
todo draw quad
todo probe all rgba (1.0, 3.0, 5.683309, 6.819091) 1
draw quad
probe all rgba (1.0, 3.0, 5.683309, 6.819091) 1