vkd3d-shader: Use vkd3d_bytecode_buffer helpers directly in shader_write_descriptor_ranges1().

Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Zebediah Figura
2021-07-27 16:06:47 -05:00
committed by Alexandre Julliard
parent a0fc2a20f3
commit 6f8be6c208

View File

@@ -3002,7 +3002,7 @@ static void shader_write_descriptor_ranges(struct vkd3d_bytecode_buffer *buffer,
} }
} }
static int shader_write_descriptor_ranges1(struct root_signature_writer_context *context, static void shader_write_descriptor_ranges1(struct vkd3d_bytecode_buffer *buffer,
const struct vkd3d_shader_root_descriptor_table1 *table) const struct vkd3d_shader_root_descriptor_table1 *table)
{ {
const struct vkd3d_shader_descriptor_range1 *ranges = table->descriptor_ranges; const struct vkd3d_shader_descriptor_range1 *ranges = table->descriptor_ranges;
@@ -3010,26 +3010,13 @@ static int shader_write_descriptor_ranges1(struct root_signature_writer_context
for (i = 0; i < table->descriptor_range_count; ++i) for (i = 0; i < table->descriptor_range_count; ++i)
{ {
if (!write_dword(context, ranges[i].range_type)) put_u32(buffer, ranges[i].range_type);
goto fail; put_u32(buffer, ranges[i].descriptor_count);
if (!write_dword(context, ranges[i].descriptor_count)) put_u32(buffer, ranges[i].base_shader_register);
goto fail; put_u32(buffer, ranges[i].register_space);
if (!write_dword(context, ranges[i].base_shader_register)) put_u32(buffer, ranges[i].flags);
goto fail; put_u32(buffer, ranges[i].descriptor_table_offset);
if (!write_dword(context, ranges[i].register_space))
goto fail;
if (!write_dword(context, ranges[i].flags))
goto fail;
if (!write_dword(context, ranges[i].descriptor_table_offset))
goto fail;
} }
return VKD3D_OK;
fail:
vkd3d_shader_error(&context->message_context, NULL, VKD3D_SHADER_ERROR_RS_OUT_OF_MEMORY,
"Out of memory while writing root signature descriptor ranges.");
return VKD3D_ERROR_OUT_OF_MEMORY;
} }
static int shader_write_descriptor_table(struct root_signature_writer_context *context, static int shader_write_descriptor_table(struct root_signature_writer_context *context,
@@ -3054,12 +3041,15 @@ fail:
static int shader_write_descriptor_table1(struct root_signature_writer_context *context, static int shader_write_descriptor_table1(struct root_signature_writer_context *context,
const struct vkd3d_shader_root_descriptor_table1 *table) const struct vkd3d_shader_root_descriptor_table1 *table)
{ {
struct vkd3d_bytecode_buffer *buffer = &context->buffer;
if (!write_dword(context, table->descriptor_range_count)) if (!write_dword(context, table->descriptor_range_count))
goto fail; goto fail;
if (!write_dword(context, get_chunk_offset(context) + sizeof(DWORD))) /* offset */ if (!write_dword(context, get_chunk_offset(context) + sizeof(DWORD))) /* offset */
goto fail; goto fail;
return shader_write_descriptor_ranges1(context, table); shader_write_descriptor_ranges1(buffer, table);
return VKD3D_OK;
fail: fail:
vkd3d_shader_error(&context->message_context, NULL, VKD3D_SHADER_ERROR_RS_OUT_OF_MEMORY, vkd3d_shader_error(&context->message_context, NULL, VKD3D_SHADER_ERROR_RS_OUT_OF_MEMORY,