vkd3d-shader/msl: Implement VKD3DSIH_DP4.

This commit is contained in:
Feifan He
2024-11-22 15:45:54 +08:00
committed by Henri Verbeet
parent 046e9b5286
commit 6f7ee57e29
Notes: Henri Verbeet 2024-12-03 14:57:01 +01:00
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1291
4 changed files with 10 additions and 7 deletions

View File

@@ -10,7 +10,7 @@ float4 main() : sv_target
[test]
uniform 0 float4 0.5 -0.1 0.2 0.3
uniform 4 float4 0.6 0.4 -0.3 1.0
todo(msl) draw quad
draw quad
probe (0, 0) rgba (-0.1, -0.5, 0.5, -0.7) 4
[pixel shader]
@@ -27,7 +27,7 @@ float4 main() : sv_target
[test]
uniform 0 float4 0.5 0.0 0.0 0.0
uniform 4 float4 0.6 0.4 -0.3 1.0
todo(msl) draw quad
draw quad
probe (0, 0) rgba (-0.52, -0.18, 1.01, -1.2) 4
[pixel shader]
@@ -44,7 +44,7 @@ float4 main() : sv_target
[test]
uniform 0 float4 0.5 -0.1 0.2 0.3
uniform 4 float4 0.6 0.0 0.0 0.0
todo(msl) draw quad
draw quad
probe (0, 0) rgba (-0.148, -0.748, -0.448, -0.348) 4
[pixel shader]