vkd3d-shader/hlsl: Store SM4 swizzles in the vsir program.

This commit is contained in:
Francisco Casas
2024-10-25 15:38:50 -03:00
committed by Henri Verbeet
parent 2083d505c7
commit 6f52bb6b1a
Notes: Henri Verbeet 2024-11-04 17:12:25 +01:00
Approved-by: Elizabeth Figura (@zfigura)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1242
3 changed files with 181 additions and 14 deletions

View File

@@ -6579,6 +6579,42 @@ static void generate_vsir_signature(struct hlsl_ctx *ctx,
}
}
static enum vkd3d_data_type vsir_data_type_from_hlsl_type(struct hlsl_ctx *ctx, const struct hlsl_type *type)
{
if (hlsl_version_lt(ctx, 4, 0))
return VKD3D_DATA_FLOAT;
if (type->class == HLSL_CLASS_ARRAY)
return vsir_data_type_from_hlsl_type(ctx, type->e.array.type);
if (type->class == HLSL_CLASS_STRUCT)
return VKD3D_DATA_MIXED;
if (type->class <= HLSL_CLASS_LAST_NUMERIC)
{
switch (type->e.numeric.type)
{
case HLSL_TYPE_DOUBLE:
return VKD3D_DATA_DOUBLE;
case HLSL_TYPE_FLOAT:
return VKD3D_DATA_FLOAT;
case HLSL_TYPE_HALF:
return VKD3D_DATA_HALF;
case HLSL_TYPE_INT:
return VKD3D_DATA_INT;
case HLSL_TYPE_UINT:
case HLSL_TYPE_BOOL:
return VKD3D_DATA_UINT;
}
}
vkd3d_unreachable();
}
static enum vkd3d_data_type vsir_data_type_from_hlsl_instruction(struct hlsl_ctx *ctx,
const struct hlsl_ir_node *instr)
{
return vsir_data_type_from_hlsl_type(ctx, instr->data_type);
}
static uint32_t sm1_generate_vsir_get_src_swizzle(uint32_t src_writemask, uint32_t dst_writemask)
{
uint32_t swizzle;
@@ -7327,8 +7363,8 @@ static void sm1_generate_vsir_instr_resource_load(struct hlsl_ctx *ctx,
}
}
static void sm1_generate_vsir_instr_swizzle(struct hlsl_ctx *ctx, struct vsir_program *program,
struct hlsl_ir_swizzle *swizzle_instr)
static void generate_vsir_instr_swizzle(struct hlsl_ctx *ctx,
struct vsir_program *program, struct hlsl_ir_swizzle *swizzle_instr)
{
struct hlsl_ir_node *instr = &swizzle_instr->node, *val = swizzle_instr->val.node;
struct vkd3d_shader_dst_param *dst_param;
@@ -7342,8 +7378,9 @@ static void sm1_generate_vsir_instr_swizzle(struct hlsl_ctx *ctx, struct vsir_pr
return;
dst_param = &ins->dst[0];
vsir_register_init(&dst_param->reg, VKD3DSPR_TEMP, VKD3D_DATA_FLOAT, 1);
vsir_register_init(&dst_param->reg, VKD3DSPR_TEMP, vsir_data_type_from_hlsl_instruction(ctx, instr), 1);
dst_param->reg.idx[0].offset = instr->reg.id;
dst_param->reg.dimension = VSIR_DIMENSION_VEC4;
dst_param->write_mask = instr->reg.writemask;
swizzle = hlsl_swizzle_from_writemask(val->reg.writemask);
@@ -7352,8 +7389,9 @@ static void sm1_generate_vsir_instr_swizzle(struct hlsl_ctx *ctx, struct vsir_pr
swizzle = vsir_swizzle_from_hlsl(swizzle);
src_param = &ins->src[0];
vsir_register_init(&src_param->reg, VKD3DSPR_TEMP, VKD3D_DATA_FLOAT, 1);
vsir_register_init(&src_param->reg, VKD3DSPR_TEMP, vsir_data_type_from_hlsl_instruction(ctx, val), 1);
src_param->reg.idx[0].offset = val->reg.id;
src_param->reg.dimension = VSIR_DIMENSION_VEC4;
src_param->swizzle = swizzle;
}
@@ -7496,7 +7534,7 @@ static void sm1_generate_vsir_block(struct hlsl_ctx *ctx, struct hlsl_block *blo
break;
case HLSL_IR_SWIZZLE:
sm1_generate_vsir_instr_swizzle(ctx, program, hlsl_ir_swizzle(instr));
generate_vsir_instr_swizzle(ctx, program, hlsl_ir_swizzle(instr));
break;
default:
@@ -7557,6 +7595,25 @@ static void add_last_vsir_instr_to_block(struct hlsl_ctx *ctx, struct vsir_progr
hlsl_block_add_instr(block, vsir_instr);
}
static void replace_instr_with_last_vsir_instr(struct hlsl_ctx *ctx,
struct vsir_program *program, struct hlsl_ir_node *instr)
{
struct vkd3d_shader_location *loc;
struct hlsl_ir_node *vsir_instr;
loc = &program->instructions.elements[program->instructions.count - 1].location;
if (!(vsir_instr = hlsl_new_vsir_instruction_ref(ctx,
program->instructions.count - 1, instr->data_type, &instr->reg, loc)))
{
ctx->result = VKD3D_ERROR_OUT_OF_MEMORY;
return;
}
list_add_before(&instr->entry, &vsir_instr->entry);
hlsl_replace_node(instr, vsir_instr);
}
static void sm4_generate_vsir_instr_dcl_temps(struct hlsl_ctx *ctx, struct vsir_program *program,
uint32_t temp_count, struct hlsl_block *block, const struct vkd3d_shader_location *loc)
{
@@ -7589,6 +7646,41 @@ static void sm4_generate_vsir_instr_dcl_indexable_temp(struct hlsl_ctx *ctx,
add_last_vsir_instr_to_block(ctx, program, block);
}
static void sm4_generate_vsir_block(struct hlsl_ctx *ctx, struct hlsl_block *block, struct vsir_program *program)
{
struct hlsl_ir_node *instr, *next;
LIST_FOR_EACH_ENTRY_SAFE(instr, next, &block->instrs, struct hlsl_ir_node, entry)
{
if (instr->data_type)
{
if (instr->data_type->class != HLSL_CLASS_SCALAR && instr->data_type->class != HLSL_CLASS_VECTOR)
{
hlsl_fixme(ctx, &instr->loc, "Class %#x should have been lowered or removed.", instr->data_type->class);
break;
}
}
switch (instr->type)
{
case HLSL_IR_CALL:
vkd3d_unreachable();
case HLSL_IR_CONSTANT:
/* In SM4 all constants are inlined. */
break;
case HLSL_IR_SWIZZLE:
generate_vsir_instr_swizzle(ctx, program, hlsl_ir_swizzle(instr));
replace_instr_with_last_vsir_instr(ctx, program, instr);
break;
default:
break;
}
}
}
static void sm4_generate_vsir_add_function(struct hlsl_ctx *ctx,
struct hlsl_ir_function_decl *func, uint64_t config_flags, struct vsir_program *program)
{
@@ -7631,6 +7723,8 @@ static void sm4_generate_vsir_add_function(struct hlsl_ctx *ctx,
list_move_head(&func->body.instrs, &block.instrs);
hlsl_block_cleanup(&block);
sm4_generate_vsir_block(ctx, &func->body, program);
}
/* OBJECTIVE: Translate all the information from ctx and entry_func to the