tests/hlsl: Add a typed SRV load 16-bit test.

This commit is contained in:
Conor McCarthy
2025-02-04 14:24:32 +10:00
committed by Henri Verbeet
parent 2b325d3b59
commit 6ee650f316
Notes: Henri Verbeet 2025-02-19 18:02:57 +01:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1375

View File

@ -67,3 +67,24 @@ float4 main() : sv_target
[test]
todo(msl) draw quad
probe (0, 0) rgba (0.8, -3.0, 4294967295.0, 123.0)
[require]
shader model >= 6.2
native-16-bit
[srv 0]
format r32g32b32a32-float
size (2d, 1, 1)
-65536.0 -1.0 1.0 65536.0
[pixel shader]
Texture2D<half4> t0;
float4 main() : sv_target
{
return t0.Load(int3(0, 0, 0));
}
[test]
draw quad
probe (0, 0) rgba(-65504.0, -1.0, 1.0, 65504.0)