vkd3d-shader/msl: Ignore the interpolation mode for output variables.

They are meaningless, but some frontends (e.g., DXIL) set them
nevertheless.
This commit is contained in:
Giovanni Mascellani
2025-07-14 22:52:58 +02:00
committed by Henri Verbeet
parent 19bc3ec104
commit 6ed0bd0bab
Notes: Henri Verbeet 2025-07-28 16:39:33 +02:00
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1655

View File

@@ -1796,13 +1796,6 @@ static void msl_generate_output_struct_declarations(struct msl_generator *gen)
continue; continue;
} }
if (e->interpolation_mode != VKD3DSIM_NONE)
{
msl_compiler_error(gen, VKD3D_SHADER_ERROR_MSL_INTERNAL,
"Internal compiler error: Unhandled interpolation mode %#x.", e->interpolation_mode);
continue;
}
if(e->register_count > 1) if(e->register_count > 1)
{ {
msl_compiler_error(gen, VKD3D_SHADER_ERROR_MSL_INTERNAL, msl_compiler_error(gen, VKD3D_SHADER_ERROR_MSL_INTERNAL,