vkd3d-shader/hlsl: Use replace_ir() for hlsl_fold_constant_identities().

This commit is contained in:
Elizabeth Figura
2025-08-20 17:47:47 -05:00
committed by Henri Verbeet
parent bdb31a4983
commit 6e8eeb8f7a
Notes: Henri Verbeet 2025-10-28 16:58:15 +01:00
Approved-by: Francisco Casas (@fcasas)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1794
3 changed files with 17 additions and 25 deletions

View File

@@ -8474,7 +8474,7 @@ static bool simplify_exprs(struct hlsl_ctx *ctx, struct hlsl_block *block)
progress |= hlsl_transform_ir(ctx, hlsl_normalize_binary_exprs, block, NULL);
progress |= hlsl_transform_ir(ctx, fold_unary_identities, block, NULL);
progress |= hlsl_transform_ir(ctx, fold_conditional_identities, block, NULL);
progress |= hlsl_transform_ir(ctx, hlsl_fold_constant_identities, block, NULL);
progress |= replace_ir(ctx, hlsl_fold_constant_identities, block);
progress |= replace_ir(ctx, hlsl_fold_constant_swizzles, block);
any_progress |= progress;