vkd3d-shader/hlsl: Save DP2ADD hlsl_ir_exprs in the vsir_program for SM1.

This commit is contained in:
Francisco Casas
2024-05-31 19:13:25 -04:00
committed by Henri Verbeet
parent 4ed16108f0
commit 6e6e2910d6
Notes: Henri Verbeet 2024-09-11 15:33:53 +02:00
Approved-by: Elizabeth Figura (@zfigura)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1041
3 changed files with 7 additions and 40 deletions

View File

@ -6788,6 +6788,10 @@ static bool sm1_generate_vsir_instr_expr(struct hlsl_ctx *ctx, struct vsir_progr
sm1_generate_vsir_instr_expr_single_instr_op(ctx, program, expr, VKD3DSIH_CMP, 0, 0, true);
break;
case HLSL_OP3_DP2ADD:
sm1_generate_vsir_instr_expr_single_instr_op(ctx, program, expr, VKD3DSIH_DP2ADD, 0, 0, false);
break;
case HLSL_OP3_MAD:
sm1_generate_vsir_instr_expr_single_instr_op(ctx, program, expr, VKD3DSIH_MAD, 0, 0, true);
break;