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vkd3d-shader/hlsl: Normalize bools when loading from uniforms or vertex input.
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committed by
Alexandre Julliard
parent
834497d5ac
commit
6e677def71
Notes:
Alexandre Julliard
2023-05-01 22:25:00 +02:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Francisco Casas (@fcasas) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/177
@ -45,4 +45,4 @@ float4 main() : sv_target
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[test]
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uniform 0 uint4 0x00000001 0x00000002 0x80000000 0x00000000
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draw quad
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todo probe all rgba (2.0, 2.0, 2.0, 0.0)
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probe all rgba (2.0, 2.0, 2.0, 0.0)
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