vkd3d-shader: Lower SUB to NEG + ADD at parse time.

Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Zebediah Figura
2021-08-09 21:56:19 -05:00
committed by Alexandre Julliard
parent ed7cdb3940
commit 6e3bdb17dc
4 changed files with 18 additions and 8 deletions

View File

@@ -620,10 +620,6 @@ static void write_sm1_expr(struct hlsl_ctx *ctx, struct vkd3d_bytecode_buffer *b
write_sm1_binary_op(ctx, buffer, D3DSIO_MUL, &instr->reg, &arg1->reg, &arg2->reg);
break;
case HLSL_IR_BINOP_SUB:
write_sm1_binary_op(ctx, buffer, D3DSIO_SUB, &instr->reg, &arg1->reg, &arg2->reg);
break;
case HLSL_IR_UNOP_NEG:
write_sm1_unary_op(ctx, buffer, D3DSIO_MOV, &instr->reg, &arg1->reg, D3DSPSM_NEG);
break;