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vkd3d-shader/fx: Implement shader assignment.
This commit is contained in:
committed by
Henri Verbeet
parent
46169b1a3b
commit
6e15664bff
Notes:
Henri Verbeet
2025-12-09 17:21:48 +01:00
Approved-by: Francisco Casas (@fcasas) Approved-by: Nikolay Sivov (@nsivov) Approved-by: Elizabeth Figura (@zfigura) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1340
@@ -15311,12 +15311,12 @@ static void process_entry_function(struct hlsl_ctx *ctx, struct list *semantic_v
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}
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int hlsl_emit_vsir(struct hlsl_ctx *ctx, const struct vkd3d_shader_compile_info *compile_info,
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struct hlsl_ir_function_decl *entry_func, struct vsir_program *program,
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struct vkd3d_shader_code *reflection_data)
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struct hlsl_ir_function_decl *entry_func, const struct hlsl_block *initializers,
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struct vsir_program *program, struct vkd3d_shader_code *reflection_data)
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{
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struct hlsl_block global_uniform_block, body, patch_body;
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uint32_t config_flags = vkd3d_shader_init_config_flags();
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const struct hlsl_profile_info *profile = ctx->profile;
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struct hlsl_block initializer_block, body, patch_body;
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struct list semantic_vars, patch_semantic_vars;
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struct hlsl_ir_var *var;
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@@ -15339,13 +15339,17 @@ int hlsl_emit_vsir(struct hlsl_ctx *ctx, const struct vkd3d_shader_compile_info
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list_init(&ctx->extern_vars);
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list_init(&semantic_vars);
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list_init(&patch_semantic_vars);
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hlsl_block_init(&global_uniform_block);
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if (!initializers)
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hlsl_block_init(&initializer_block);
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else if (!hlsl_clone_block(ctx, &initializer_block, initializers))
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return ctx->result;
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LIST_FOR_EACH_ENTRY(var, &ctx->globals->vars, struct hlsl_ir_var, scope_entry)
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{
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if (var->storage_modifiers & HLSL_STORAGE_UNIFORM)
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{
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prepend_uniform_copy(ctx, &global_uniform_block, var);
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prepend_uniform_copy(ctx, &initializer_block, var);
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}
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else if (var->storage_modifiers & HLSL_STORAGE_GROUPSHARED)
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{
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@@ -15354,18 +15358,19 @@ int hlsl_emit_vsir(struct hlsl_ctx *ctx, const struct vkd3d_shader_compile_info
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}
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}
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process_entry_function(ctx, &semantic_vars, &body, &global_uniform_block, entry_func);
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process_entry_function(ctx, &semantic_vars, &body, &initializer_block, entry_func);
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if (ctx->result)
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return ctx->result;
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if (profile->type == VKD3D_SHADER_TYPE_HULL)
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{
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process_entry_function(ctx, &patch_semantic_vars, &patch_body, &global_uniform_block, ctx->patch_constant_func);
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process_entry_function(ctx, &patch_semantic_vars, &patch_body, &initializer_block, ctx->patch_constant_func);
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if (ctx->result)
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return ctx->result;
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}
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hlsl_block_cleanup(&global_uniform_block);
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hlsl_block_cleanup(&initializer_block);
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if (profile->major_version < 4)
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{
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