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vkd3d-shader/fx: Implement shader assignment.
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committed by
Henri Verbeet
parent
46169b1a3b
commit
6e15664bff
Notes:
Henri Verbeet
2025-12-09 17:21:48 +01:00
Approved-by: Francisco Casas (@fcasas) Approved-by: Nikolay Sivov (@nsivov) Approved-by: Elizabeth Figura (@zfigura) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1340
@@ -1652,8 +1652,8 @@ void hlsl_lower_index_loads(struct hlsl_ctx *ctx, struct hlsl_block *body);
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void hlsl_run_const_passes(struct hlsl_ctx *ctx, struct hlsl_block *body);
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int hlsl_emit_effect_binary(struct hlsl_ctx *ctx, struct vkd3d_shader_code *out);
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int hlsl_emit_vsir(struct hlsl_ctx *ctx, const struct vkd3d_shader_compile_info *compile_info,
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struct hlsl_ir_function_decl *entry_func, struct vsir_program *program,
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struct vkd3d_shader_code *reflection_data);
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struct hlsl_ir_function_decl *entry_func, const struct hlsl_block *initializers,
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struct vsir_program *program, struct vkd3d_shader_code *reflection_data);
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bool hlsl_init_deref(struct hlsl_ctx *ctx, struct hlsl_deref *deref, struct hlsl_ir_var *var, unsigned int path_len);
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bool hlsl_init_deref_from_index_chain(struct hlsl_ctx *ctx, struct hlsl_deref *deref, struct hlsl_ir_node *chain);
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