vkd3d-shader/hlsl: Return an hlsl_ir_node pointer from hlsl_new_resource_store().

This commit is contained in:
Zebediah Figura
2022-11-10 20:39:11 -06:00
committed by Alexandre Julliard
parent 3cc18f1e9f
commit 6de904b448
Notes: Alexandre Julliard 2023-05-02 22:25:49 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/176
3 changed files with 5 additions and 5 deletions

View File

@@ -1330,7 +1330,7 @@ struct hlsl_ir_node *hlsl_new_resource_load(struct hlsl_ctx *ctx,
return &load->node;
}
struct hlsl_ir_resource_store *hlsl_new_resource_store(struct hlsl_ctx *ctx, const struct hlsl_deref *resource,
struct hlsl_ir_node *hlsl_new_resource_store(struct hlsl_ctx *ctx, const struct hlsl_deref *resource,
struct hlsl_ir_node *coords, struct hlsl_ir_node *value, const struct vkd3d_shader_location *loc)
{
struct hlsl_ir_resource_store *store;
@@ -1341,7 +1341,7 @@ struct hlsl_ir_resource_store *hlsl_new_resource_store(struct hlsl_ctx *ctx, con
hlsl_copy_deref(ctx, &store->resource, resource);
hlsl_src_from_node(&store->coords, coords);
hlsl_src_from_node(&store->value, value);
return store;
return &store->node;
}
struct hlsl_ir_swizzle *hlsl_new_swizzle(struct hlsl_ctx *ctx, DWORD s, unsigned int components,