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vkd3d-shader/ir: Use iterators in vsir_program_ensure_diffuse().
The change in vsir_program_iterator_next() is necessary to allow us to introduce instructions before the iterator using: vsir_program_iterator_prev(&it); vsir_program_iterator_inset_after(&it, n); vsir_program_iterator_next(&it); This since (it.idx == SIZE_MAX) is equivalent to the iterator being before the beginning of the list.
This commit is contained in:
committed by
Henri Verbeet
parent
ce20f9d4b2
commit
6dc9ff1bd8
Notes:
Henri Verbeet
2025-08-06 13:02:54 +02:00
Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1669
@@ -1814,6 +1814,7 @@ static enum vkd3d_result vsir_program_add_diffuse_output(struct vsir_program *pr
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static enum vkd3d_result vsir_program_ensure_diffuse(struct vsir_program *program,
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static enum vkd3d_result vsir_program_ensure_diffuse(struct vsir_program *program,
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struct vsir_transformation_context *ctx)
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struct vsir_transformation_context *ctx)
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{
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{
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struct vsir_program_iterator it = vsir_program_iterator(&program->instructions);
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static const struct vkd3d_shader_location no_loc;
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static const struct vkd3d_shader_location no_loc;
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struct vkd3d_shader_instruction *ins;
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struct vkd3d_shader_instruction *ins;
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unsigned int i;
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unsigned int i;
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@@ -1825,17 +1826,16 @@ static enum vkd3d_result vsir_program_ensure_diffuse(struct vsir_program *progra
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/* Write the instruction after all LABEL, DCL, and NOP instructions.
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/* Write the instruction after all LABEL, DCL, and NOP instructions.
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* We need to skip NOP instructions because they might result from removed
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* We need to skip NOP instructions because they might result from removed
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* DCLs, and there could still be DCLs after NOPs. */
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* DCLs, and there could still be DCLs after NOPs. */
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for (i = 0; i < program->instructions.count; ++i)
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for (ins = vsir_program_iterator_head(&it); ins; ins = vsir_program_iterator_next(&it))
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{
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{
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ins = &program->instructions.elements[i];
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if (!vsir_instruction_is_dcl(ins) && ins->opcode != VSIR_OP_LABEL && ins->opcode != VSIR_OP_NOP)
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if (!vsir_instruction_is_dcl(ins) && ins->opcode != VSIR_OP_LABEL && ins->opcode != VSIR_OP_NOP)
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break;
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break;
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}
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}
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if (!shader_instruction_array_insert_at(&program->instructions, i, 1))
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vsir_program_iterator_prev(&it);
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if (!vsir_program_iterator_insert_after(&it, 1))
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return VKD3D_ERROR_OUT_OF_MEMORY;
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return VKD3D_ERROR_OUT_OF_MEMORY;
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ins = &program->instructions.elements[i];
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ins = vsir_program_iterator_next(&it);
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vsir_instruction_init_with_params(program, ins, &no_loc, VSIR_OP_MOV, 1, 1);
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vsir_instruction_init_with_params(program, ins, &no_loc, VSIR_OP_MOV, 1, 1);
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vsir_dst_param_init(&ins->dst[0], VKD3DSPR_ATTROUT, VSIR_DATA_F32, 1);
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vsir_dst_param_init(&ins->dst[0], VKD3DSPR_ATTROUT, VSIR_DATA_F32, 1);
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@@ -1463,12 +1463,21 @@ static inline struct vkd3d_shader_instruction *vsir_program_iterator_tail(struct
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static inline struct vkd3d_shader_instruction *vsir_program_iterator_next(
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static inline struct vkd3d_shader_instruction *vsir_program_iterator_next(
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struct vsir_program_iterator *iterator)
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struct vsir_program_iterator *iterator)
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{
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{
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if (iterator->idx < iterator->array->count)
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if (iterator->idx < iterator->array->count || iterator->idx == SIZE_MAX)
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++iterator->idx;
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++iterator->idx;
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return vsir_program_iterator_current(iterator);
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return vsir_program_iterator_current(iterator);
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}
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}
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static inline struct vkd3d_shader_instruction *vsir_program_iterator_prev(
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struct vsir_program_iterator *iterator)
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{
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if (iterator->idx != SIZE_MAX)
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--iterator->idx;
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return vsir_program_iterator_current(iterator);
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}
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/* When insertion takes place, argument `it' is updated to point to the same
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/* When insertion takes place, argument `it' is updated to point to the same
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* instruction as before the insertion, but all other iterators and pointers
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* instruction as before the insertion, but all other iterators and pointers
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* to the same container are invalidated and cannot be used any more. */
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* to the same container are invalidated and cannot be used any more. */
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