vkd3d-shader/trace: Add separate id for discard.

Signed-off-by: Ethan Lee <flibitijibibo@gmail.com>
This commit is contained in:
Nikolay Sivov
2023-04-20 22:20:33 -04:00
committed by Alexandre Julliard
parent 06cc2e1aee
commit 6da7d16d4c
Notes: Alexandre Julliard 2023-04-26 22:59:12 +02:00
Approved-by: Zebediah Figura (@zfigura)
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/136
4 changed files with 6 additions and 2 deletions

View File

@@ -1091,7 +1091,7 @@ static const struct vkd3d_sm4_opcode_info opcode_table[] =
{VKD3D_SM4_OP_DEFAULT, VKD3DSIH_DEFAULT, "", ""},
{VKD3D_SM4_OP_DERIV_RTX, VKD3DSIH_DSX, "f", "f"},
{VKD3D_SM4_OP_DERIV_RTY, VKD3DSIH_DSY, "f", "f"},
{VKD3D_SM4_OP_DISCARD, VKD3DSIH_TEXKILL, "", "u",
{VKD3D_SM4_OP_DISCARD, VKD3DSIH_DISCARD, "", "u",
shader_sm4_read_conditional_op},
{VKD3D_SM4_OP_DIV, VKD3DSIH_DIV, "f", "ff"},
{VKD3D_SM4_OP_DP2, VKD3DSIH_DP2, "f", "ff"},