vkd3d-shader/trace: Add separate id for discard.

Signed-off-by: Ethan Lee <flibitijibibo@gmail.com>
This commit is contained in:
Nikolay Sivov
2023-04-20 22:20:33 -04:00
committed by Alexandre Julliard
parent 06cc2e1aee
commit 6da7d16d4c
Notes: Alexandre Julliard 2023-04-26 22:59:12 +02:00
Approved-by: Zebediah Figura (@zfigura)
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/136
4 changed files with 6 additions and 2 deletions

View File

@@ -7774,6 +7774,7 @@ static int spirv_compiler_emit_control_flow_instruction(struct spirv_compiler *c
spirv_compiler_emit_retc(compiler, instruction);
break;
case VKD3DSIH_DISCARD:
case VKD3DSIH_TEXKILL:
spirv_compiler_emit_kill(compiler, instruction);
break;
@@ -9564,6 +9565,7 @@ static int spirv_compiler_handle_instruction(struct spirv_compiler *compiler,
case VKD3DSIH_CONTINUE:
case VKD3DSIH_CONTINUEP:
case VKD3DSIH_DEFAULT:
case VKD3DSIH_DISCARD:
case VKD3DSIH_ELSE:
case VKD3DSIH_ENDIF:
case VKD3DSIH_ENDLOOP: