vkd3d-shader/spirv: Use spirv_get_type_id() in spirv_compiler_generate_spirv().

This commit is contained in:
Henri Verbeet
2025-09-29 15:05:05 +02:00
parent ad8e41f8f2
commit 6d8909b927
Notes: Henri Verbeet 2025-09-30 17:26:05 +02:00
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1758

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@@ -11092,8 +11092,7 @@ static int spirv_compiler_generate_spirv(struct spirv_compiler *compiler,
{ {
uint32_t type_id, struct_id, ptr_type_id, var_id; uint32_t type_id, struct_id, ptr_type_id, var_id;
type_id = spirv_get_type_id_for_component_type(builder, type_id = spirv_get_type_id(builder, parameter_data_type_map[parameter->data_type].type,
vkd3d_component_type_from_data_type(parameter_data_type_map[parameter->data_type].type),
parameter_data_type_map[parameter->data_type].component_count); parameter_data_type_map[parameter->data_type].component_count);
struct_id = vkd3d_spirv_build_op_type_struct(builder, &type_id, 1); struct_id = vkd3d_spirv_build_op_type_struct(builder, &type_id, 1);