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https://gitlab.winehq.org/wine/vkd3d.git
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vkd3d-shader/fx: Fix the unpacked size and stride fields of the fx_4_0 types.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
This commit is contained in:
parent
9673b660d4
commit
6d28cc131b
Notes:
Henri Verbeet
2024-09-04 11:48:06 +02:00
Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1030
@ -590,32 +590,30 @@ static uint32_t write_fx_4_type(const struct hlsl_type *type, struct fx_write_co
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uint32_t offset;
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uint32_t type;
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};
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uint32_t name_offset, offset, total_size, packed_size, stride, numeric_desc;
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uint32_t name_offset, offset, unpacked_size, packed_size, stride, numeric_desc;
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struct vkd3d_bytecode_buffer *buffer = &fx->unstructured;
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struct field_offsets *field_offsets = NULL;
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const struct hlsl_type *element_type;
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struct hlsl_ctx *ctx = fx->ctx;
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uint32_t elements_count = 0;
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const char *name;
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size_t i;
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/* Resolve arrays to element type and number of elements. */
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if (type->class == HLSL_CLASS_ARRAY)
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{
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elements_count = hlsl_get_multiarray_size(type);
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type = hlsl_get_multiarray_element_type(type);
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}
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element_type = hlsl_get_multiarray_element_type(type);
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name = get_fx_4_type_name(type);
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name = get_fx_4_type_name(element_type);
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name_offset = write_string(name, fx);
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if (type->class == HLSL_CLASS_STRUCT)
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if (element_type->class == HLSL_CLASS_STRUCT)
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{
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if (!(field_offsets = hlsl_calloc(ctx, type->e.record.field_count, sizeof(*field_offsets))))
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if (!(field_offsets = hlsl_calloc(ctx, element_type->e.record.field_count, sizeof(*field_offsets))))
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return 0;
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for (i = 0; i < type->e.record.field_count; ++i)
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for (i = 0; i < element_type->e.record.field_count; ++i)
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{
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const struct hlsl_struct_field *field = &type->e.record.fields[i];
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const struct hlsl_struct_field *field = &element_type->e.record.fields[i];
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field_offsets[i].name = write_string(field->name, fx);
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field_offsets[i].semantic = write_string(field->semantic.raw_name, fx);
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@ -626,7 +624,7 @@ static uint32_t write_fx_4_type(const struct hlsl_type *type, struct fx_write_co
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offset = put_u32_unaligned(buffer, name_offset);
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switch (type->class)
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switch (element_type->class)
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{
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case HLSL_CLASS_SCALAR:
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case HLSL_CLASS_VECTOR:
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@ -665,32 +663,32 @@ static uint32_t write_fx_4_type(const struct hlsl_type *type, struct fx_write_co
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vkd3d_unreachable();
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case HLSL_CLASS_VOID:
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FIXME("Writing type class %u is not implemented.\n", type->class);
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FIXME("Writing type class %u is not implemented.\n", element_type->class);
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set_status(fx, VKD3D_ERROR_NOT_IMPLEMENTED);
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return 0;
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}
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/* Structures can only contain numeric fields, this is validated during variable declaration. */
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total_size = stride = type->reg_size[HLSL_REGSET_NUMERIC] * sizeof(float);
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unpacked_size = type->reg_size[HLSL_REGSET_NUMERIC] * sizeof(float);
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packed_size = 0;
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if (is_numeric_fx_4_type(type))
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packed_size = hlsl_type_component_count(type) * sizeof(float);
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if (is_numeric_fx_4_type(element_type))
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packed_size = hlsl_type_component_count(element_type) * sizeof(float);
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if (elements_count)
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{
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total_size *= elements_count;
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packed_size *= elements_count;
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}
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stride = element_type->reg_size[HLSL_REGSET_NUMERIC] * sizeof(float);
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stride = align(stride, 4 * sizeof(float));
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put_u32_unaligned(buffer, elements_count);
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put_u32_unaligned(buffer, total_size);
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put_u32_unaligned(buffer, unpacked_size);
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put_u32_unaligned(buffer, stride);
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put_u32_unaligned(buffer, packed_size);
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if (type->class == HLSL_CLASS_STRUCT)
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if (element_type->class == HLSL_CLASS_STRUCT)
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{
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put_u32_unaligned(buffer, type->e.record.field_count);
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for (i = 0; i < type->e.record.field_count; ++i)
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put_u32_unaligned(buffer, element_type->e.record.field_count);
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for (i = 0; i < element_type->e.record.field_count; ++i)
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{
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const struct field_offsets *field = &field_offsets[i];
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@ -706,7 +704,7 @@ static uint32_t write_fx_4_type(const struct hlsl_type *type, struct fx_write_co
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put_u32_unaligned(buffer, 0); /* Interface count */
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}
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}
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else if (type->class == HLSL_CLASS_TEXTURE)
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else if (element_type->class == HLSL_CLASS_TEXTURE)
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{
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static const uint32_t texture_type[] =
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{
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@ -722,13 +720,13 @@ static uint32_t write_fx_4_type(const struct hlsl_type *type, struct fx_write_co
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[HLSL_SAMPLER_DIM_CUBEARRAY] = 23,
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};
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put_u32_unaligned(buffer, texture_type[type->sampler_dim]);
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put_u32_unaligned(buffer, texture_type[element_type->sampler_dim]);
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}
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else if (type->class == HLSL_CLASS_SAMPLER)
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else if (element_type->class == HLSL_CLASS_SAMPLER)
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{
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put_u32_unaligned(buffer, 21);
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}
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else if (type->class == HLSL_CLASS_UAV)
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else if (element_type->class == HLSL_CLASS_UAV)
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{
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static const uint32_t uav_type[] =
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{
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@ -741,60 +739,60 @@ static uint32_t write_fx_4_type(const struct hlsl_type *type, struct fx_write_co
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[HLSL_SAMPLER_DIM_STRUCTURED_BUFFER] = 40,
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};
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put_u32_unaligned(buffer, uav_type[type->sampler_dim]);
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put_u32_unaligned(buffer, uav_type[element_type->sampler_dim]);
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}
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else if (type->class == HLSL_CLASS_DEPTH_STENCIL_VIEW)
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else if (element_type->class == HLSL_CLASS_DEPTH_STENCIL_VIEW)
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{
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put_u32_unaligned(buffer, 20);
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}
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else if (type->class == HLSL_CLASS_RENDER_TARGET_VIEW)
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else if (element_type->class == HLSL_CLASS_RENDER_TARGET_VIEW)
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{
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put_u32_unaligned(buffer, 19);
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}
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else if (type->class == HLSL_CLASS_PIXEL_SHADER)
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else if (element_type->class == HLSL_CLASS_PIXEL_SHADER)
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{
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put_u32_unaligned(buffer, 5);
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}
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else if (type->class == HLSL_CLASS_VERTEX_SHADER)
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else if (element_type->class == HLSL_CLASS_VERTEX_SHADER)
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{
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put_u32_unaligned(buffer, 6);
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}
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else if (type->class == HLSL_CLASS_RASTERIZER_STATE)
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else if (element_type->class == HLSL_CLASS_RASTERIZER_STATE)
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{
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put_u32_unaligned(buffer, 4);
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}
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else if (type->class == HLSL_CLASS_DEPTH_STENCIL_STATE)
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else if (element_type->class == HLSL_CLASS_DEPTH_STENCIL_STATE)
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{
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put_u32_unaligned(buffer, 3);
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}
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else if (type->class == HLSL_CLASS_BLEND_STATE)
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else if (element_type->class == HLSL_CLASS_BLEND_STATE)
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{
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put_u32_unaligned(buffer, 2);
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}
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else if (type->class == HLSL_CLASS_STRING)
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else if (element_type->class == HLSL_CLASS_STRING)
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{
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put_u32_unaligned(buffer, 1);
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}
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else if (hlsl_is_numeric_type(type))
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else if (hlsl_is_numeric_type(element_type))
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{
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numeric_desc = get_fx_4_numeric_type_description(type, fx);
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numeric_desc = get_fx_4_numeric_type_description(element_type, fx);
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put_u32_unaligned(buffer, numeric_desc);
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}
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else if (type->class == HLSL_CLASS_COMPUTE_SHADER)
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else if (element_type->class == HLSL_CLASS_COMPUTE_SHADER)
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{
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put_u32_unaligned(buffer, 28);
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}
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else if (type->class == HLSL_CLASS_HULL_SHADER)
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else if (element_type->class == HLSL_CLASS_HULL_SHADER)
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{
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put_u32_unaligned(buffer, 29);
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}
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else if (type->class == HLSL_CLASS_DOMAIN_SHADER)
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else if (element_type->class == HLSL_CLASS_DOMAIN_SHADER)
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{
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put_u32_unaligned(buffer, 30);
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}
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else
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{
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FIXME("Type %u is not supported.\n", type->class);
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FIXME("Type %u is not supported.\n", element_type->class);
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set_status(fx, VKD3D_ERROR_NOT_IMPLEMENTED);
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}
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