vkd3d-shader/fx: Fix the unpacked size and stride fields of the fx_4_0 types.

Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
This commit is contained in:
Nikolay Sivov 2024-09-02 01:59:20 +02:00 committed by Henri Verbeet
parent 9673b660d4
commit 6d28cc131b
Notes: Henri Verbeet 2024-09-04 11:48:06 +02:00
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1030

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@ -590,32 +590,30 @@ static uint32_t write_fx_4_type(const struct hlsl_type *type, struct fx_write_co
uint32_t offset; uint32_t offset;
uint32_t type; uint32_t type;
}; };
uint32_t name_offset, offset, total_size, packed_size, stride, numeric_desc; uint32_t name_offset, offset, unpacked_size, packed_size, stride, numeric_desc;
struct vkd3d_bytecode_buffer *buffer = &fx->unstructured; struct vkd3d_bytecode_buffer *buffer = &fx->unstructured;
struct field_offsets *field_offsets = NULL; struct field_offsets *field_offsets = NULL;
const struct hlsl_type *element_type;
struct hlsl_ctx *ctx = fx->ctx; struct hlsl_ctx *ctx = fx->ctx;
uint32_t elements_count = 0; uint32_t elements_count = 0;
const char *name; const char *name;
size_t i; size_t i;
/* Resolve arrays to element type and number of elements. */
if (type->class == HLSL_CLASS_ARRAY) if (type->class == HLSL_CLASS_ARRAY)
{
elements_count = hlsl_get_multiarray_size(type); elements_count = hlsl_get_multiarray_size(type);
type = hlsl_get_multiarray_element_type(type); element_type = hlsl_get_multiarray_element_type(type);
}
name = get_fx_4_type_name(type); name = get_fx_4_type_name(element_type);
name_offset = write_string(name, fx); name_offset = write_string(name, fx);
if (type->class == HLSL_CLASS_STRUCT) if (element_type->class == HLSL_CLASS_STRUCT)
{ {
if (!(field_offsets = hlsl_calloc(ctx, type->e.record.field_count, sizeof(*field_offsets)))) if (!(field_offsets = hlsl_calloc(ctx, element_type->e.record.field_count, sizeof(*field_offsets))))
return 0; return 0;
for (i = 0; i < type->e.record.field_count; ++i) for (i = 0; i < element_type->e.record.field_count; ++i)
{ {
const struct hlsl_struct_field *field = &type->e.record.fields[i]; const struct hlsl_struct_field *field = &element_type->e.record.fields[i];
field_offsets[i].name = write_string(field->name, fx); field_offsets[i].name = write_string(field->name, fx);
field_offsets[i].semantic = write_string(field->semantic.raw_name, fx); field_offsets[i].semantic = write_string(field->semantic.raw_name, fx);
@ -626,7 +624,7 @@ static uint32_t write_fx_4_type(const struct hlsl_type *type, struct fx_write_co
offset = put_u32_unaligned(buffer, name_offset); offset = put_u32_unaligned(buffer, name_offset);
switch (type->class) switch (element_type->class)
{ {
case HLSL_CLASS_SCALAR: case HLSL_CLASS_SCALAR:
case HLSL_CLASS_VECTOR: case HLSL_CLASS_VECTOR:
@ -665,32 +663,32 @@ static uint32_t write_fx_4_type(const struct hlsl_type *type, struct fx_write_co
vkd3d_unreachable(); vkd3d_unreachable();
case HLSL_CLASS_VOID: case HLSL_CLASS_VOID:
FIXME("Writing type class %u is not implemented.\n", type->class); FIXME("Writing type class %u is not implemented.\n", element_type->class);
set_status(fx, VKD3D_ERROR_NOT_IMPLEMENTED); set_status(fx, VKD3D_ERROR_NOT_IMPLEMENTED);
return 0; return 0;
} }
/* Structures can only contain numeric fields, this is validated during variable declaration. */ /* Structures can only contain numeric fields, this is validated during variable declaration. */
total_size = stride = type->reg_size[HLSL_REGSET_NUMERIC] * sizeof(float); unpacked_size = type->reg_size[HLSL_REGSET_NUMERIC] * sizeof(float);
packed_size = 0; packed_size = 0;
if (is_numeric_fx_4_type(type)) if (is_numeric_fx_4_type(element_type))
packed_size = hlsl_type_component_count(type) * sizeof(float); packed_size = hlsl_type_component_count(element_type) * sizeof(float);
if (elements_count) if (elements_count)
{
total_size *= elements_count;
packed_size *= elements_count; packed_size *= elements_count;
}
stride = element_type->reg_size[HLSL_REGSET_NUMERIC] * sizeof(float);
stride = align(stride, 4 * sizeof(float)); stride = align(stride, 4 * sizeof(float));
put_u32_unaligned(buffer, elements_count); put_u32_unaligned(buffer, elements_count);
put_u32_unaligned(buffer, total_size); put_u32_unaligned(buffer, unpacked_size);
put_u32_unaligned(buffer, stride); put_u32_unaligned(buffer, stride);
put_u32_unaligned(buffer, packed_size); put_u32_unaligned(buffer, packed_size);
if (type->class == HLSL_CLASS_STRUCT) if (element_type->class == HLSL_CLASS_STRUCT)
{ {
put_u32_unaligned(buffer, type->e.record.field_count); put_u32_unaligned(buffer, element_type->e.record.field_count);
for (i = 0; i < type->e.record.field_count; ++i) for (i = 0; i < element_type->e.record.field_count; ++i)
{ {
const struct field_offsets *field = &field_offsets[i]; const struct field_offsets *field = &field_offsets[i];
@ -706,7 +704,7 @@ static uint32_t write_fx_4_type(const struct hlsl_type *type, struct fx_write_co
put_u32_unaligned(buffer, 0); /* Interface count */ put_u32_unaligned(buffer, 0); /* Interface count */
} }
} }
else if (type->class == HLSL_CLASS_TEXTURE) else if (element_type->class == HLSL_CLASS_TEXTURE)
{ {
static const uint32_t texture_type[] = static const uint32_t texture_type[] =
{ {
@ -722,13 +720,13 @@ static uint32_t write_fx_4_type(const struct hlsl_type *type, struct fx_write_co
[HLSL_SAMPLER_DIM_CUBEARRAY] = 23, [HLSL_SAMPLER_DIM_CUBEARRAY] = 23,
}; };
put_u32_unaligned(buffer, texture_type[type->sampler_dim]); put_u32_unaligned(buffer, texture_type[element_type->sampler_dim]);
} }
else if (type->class == HLSL_CLASS_SAMPLER) else if (element_type->class == HLSL_CLASS_SAMPLER)
{ {
put_u32_unaligned(buffer, 21); put_u32_unaligned(buffer, 21);
} }
else if (type->class == HLSL_CLASS_UAV) else if (element_type->class == HLSL_CLASS_UAV)
{ {
static const uint32_t uav_type[] = static const uint32_t uav_type[] =
{ {
@ -741,60 +739,60 @@ static uint32_t write_fx_4_type(const struct hlsl_type *type, struct fx_write_co
[HLSL_SAMPLER_DIM_STRUCTURED_BUFFER] = 40, [HLSL_SAMPLER_DIM_STRUCTURED_BUFFER] = 40,
}; };
put_u32_unaligned(buffer, uav_type[type->sampler_dim]); put_u32_unaligned(buffer, uav_type[element_type->sampler_dim]);
} }
else if (type->class == HLSL_CLASS_DEPTH_STENCIL_VIEW) else if (element_type->class == HLSL_CLASS_DEPTH_STENCIL_VIEW)
{ {
put_u32_unaligned(buffer, 20); put_u32_unaligned(buffer, 20);
} }
else if (type->class == HLSL_CLASS_RENDER_TARGET_VIEW) else if (element_type->class == HLSL_CLASS_RENDER_TARGET_VIEW)
{ {
put_u32_unaligned(buffer, 19); put_u32_unaligned(buffer, 19);
} }
else if (type->class == HLSL_CLASS_PIXEL_SHADER) else if (element_type->class == HLSL_CLASS_PIXEL_SHADER)
{ {
put_u32_unaligned(buffer, 5); put_u32_unaligned(buffer, 5);
} }
else if (type->class == HLSL_CLASS_VERTEX_SHADER) else if (element_type->class == HLSL_CLASS_VERTEX_SHADER)
{ {
put_u32_unaligned(buffer, 6); put_u32_unaligned(buffer, 6);
} }
else if (type->class == HLSL_CLASS_RASTERIZER_STATE) else if (element_type->class == HLSL_CLASS_RASTERIZER_STATE)
{ {
put_u32_unaligned(buffer, 4); put_u32_unaligned(buffer, 4);
} }
else if (type->class == HLSL_CLASS_DEPTH_STENCIL_STATE) else if (element_type->class == HLSL_CLASS_DEPTH_STENCIL_STATE)
{ {
put_u32_unaligned(buffer, 3); put_u32_unaligned(buffer, 3);
} }
else if (type->class == HLSL_CLASS_BLEND_STATE) else if (element_type->class == HLSL_CLASS_BLEND_STATE)
{ {
put_u32_unaligned(buffer, 2); put_u32_unaligned(buffer, 2);
} }
else if (type->class == HLSL_CLASS_STRING) else if (element_type->class == HLSL_CLASS_STRING)
{ {
put_u32_unaligned(buffer, 1); put_u32_unaligned(buffer, 1);
} }
else if (hlsl_is_numeric_type(type)) else if (hlsl_is_numeric_type(element_type))
{ {
numeric_desc = get_fx_4_numeric_type_description(type, fx); numeric_desc = get_fx_4_numeric_type_description(element_type, fx);
put_u32_unaligned(buffer, numeric_desc); put_u32_unaligned(buffer, numeric_desc);
} }
else if (type->class == HLSL_CLASS_COMPUTE_SHADER) else if (element_type->class == HLSL_CLASS_COMPUTE_SHADER)
{ {
put_u32_unaligned(buffer, 28); put_u32_unaligned(buffer, 28);
} }
else if (type->class == HLSL_CLASS_HULL_SHADER) else if (element_type->class == HLSL_CLASS_HULL_SHADER)
{ {
put_u32_unaligned(buffer, 29); put_u32_unaligned(buffer, 29);
} }
else if (type->class == HLSL_CLASS_DOMAIN_SHADER) else if (element_type->class == HLSL_CLASS_DOMAIN_SHADER)
{ {
put_u32_unaligned(buffer, 30); put_u32_unaligned(buffer, 30);
} }
else else
{ {
FIXME("Type %u is not supported.\n", type->class); FIXME("Type %u is not supported.\n", element_type->class);
set_status(fx, VKD3D_ERROR_NOT_IMPLEMENTED); set_status(fx, VKD3D_ERROR_NOT_IMPLEMENTED);
} }