vkd3d-shader: Factor out hlsl_new_load().

Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Zebediah Figura
2021-03-18 00:22:20 -05:00
committed by Alexandre Julliard
parent 3ac20487f8
commit 6d10d887d0
3 changed files with 12 additions and 6 deletions

View File

@@ -610,11 +610,8 @@ static struct hlsl_ir_load *add_load(struct hlsl_ctx *ctx, struct list *instrs,
list_add_tail(instrs, &assign->node.entry);
}
if (!(load = vkd3d_malloc(sizeof(*load))))
if (!(load = hlsl_new_load(var, offset, data_type, loc)))
return NULL;
init_node(&load->node, HLSL_IR_LOAD, data_type, loc);
load->src.var = var;
hlsl_src_from_node(&load->src.offset, offset);
list_add_tail(instrs, &load->node.entry);
return load;
}