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tests/d3d12: Skip testing NULL VBVs on NVIDIA on Windows.
It seems that the NVIDIA drivers leaves VBVs bindings untouched when they are NULL (or the GPU buffer address is NULL), instead of setting them to a null binding. Differently from other cases of inconsistent behaviour between AMD and NVIDIA, here I'm explicitly marking the NVIDIA behaviour as broken, because the expected behaviour is spelled out explicitly (at least for the D3D12 specification standards).
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committed by
Henri Verbeet
parent
bc637f2633
commit
6ca9395368
Notes:
Henri Verbeet
2025-04-21 14:51:29 +02:00
Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1464
@@ -20242,6 +20242,13 @@ static void test_null_vbv(void)
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command_list = context.list;
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queue = context.queue;
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if (is_nvidia_windows_device(context.device))
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{
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skip("Setting NULL VBVs is broken on NVIDIA devices, skipping.\n");
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destroy_test_context(&context);
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return;
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}
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context.root_signature = create_empty_root_signature(context.device,
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D3D12_ROOT_SIGNATURE_FLAG_ALLOW_INPUT_ASSEMBLER_INPUT_LAYOUT);
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input_layout.pInputElementDescs = layout_desc;
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