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vkd3d-shader/hlsl: Actually emit 0xf write masks for FOG and PSIZE destination operands.
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committed by
Henri Verbeet
parent
5dc96ab8d6
commit
6ca05f458e
Notes:
Henri Verbeet
2025-11-10 16:27:32 +01:00
Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1818
@@ -10013,7 +10013,7 @@ static void sm1_generate_vsir_init_dst_param_from_deref(struct hlsl_ctx *ctx,
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else
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writemask = (1u << deref->var->data_type->e.numeric.dimx) - 1;
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if (version.type == VKD3D_SHADER_TYPE_PIXEL && (!ascii_strcasecmp(semantic_name, "PSIZE")
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if (version.type == VKD3D_SHADER_TYPE_VERTEX && (!ascii_strcasecmp(semantic_name, "PSIZE")
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|| (!ascii_strcasecmp(semantic_name, "FOG") && version.major < 3)))
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{
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/* These are always 1-component, but for some reason are written
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