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vkd3d-shader/hlsl: Parse the patchconstantfunc attribute.
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Notes:
Henri Verbeet
2024-09-04 18:50:05 +02:00
Approved-by: Elizabeth Figura (@zfigura) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1015
@ -1077,6 +1077,7 @@ struct hlsl_ctx
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unsigned int output_control_point_count;
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enum vkd3d_shader_tessellator_output_primitive output_primitive;
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enum vkd3d_shader_tessellator_partitioning partitioning;
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struct hlsl_ir_function_decl *patch_constant_func;
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/* In some cases we generate opcodes by parsing an HLSL function and then
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* invoking it. If not NULL, this field is the name of the function that we
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@ -5992,6 +5992,41 @@ static void parse_partitioning_attribute(struct hlsl_ctx *ctx, const struct hlsl
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"expected \"integer\", \"pow2\", \"fractional_even\", or \"fractional_odd\".", value);
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}
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static void parse_patchconstantfunc_attribute(struct hlsl_ctx *ctx, const struct hlsl_attribute *attr)
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{
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const char *name;
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struct hlsl_ir_function *func;
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struct hlsl_ir_function_decl *decl;
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if (attr->args_count != 1)
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{
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hlsl_error(ctx, &attr->loc, VKD3D_SHADER_ERROR_HLSL_WRONG_PARAMETER_COUNT,
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"Expected 1 parameter for [patchconstantfunc] attribute, but got %u.", attr->args_count);
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return;
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}
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if (!(name = get_string_argument_value(ctx, attr, 0)))
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return;
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ctx->patch_constant_func = NULL;
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if ((func = hlsl_get_function(ctx, name)))
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{
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/* Pick the last overload with a body. */
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LIST_FOR_EACH_ENTRY_REV(decl, &func->overloads, struct hlsl_ir_function_decl, entry)
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{
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if (decl->has_body)
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{
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ctx->patch_constant_func = decl;
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break;
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}
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}
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}
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if (!ctx->patch_constant_func)
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hlsl_error(ctx, &attr->loc, VKD3D_SHADER_ERROR_HLSL_NOT_DEFINED,
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"Patch constant function \"%s\" is not defined.", name);
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}
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static void parse_entry_function_attributes(struct hlsl_ctx *ctx, const struct hlsl_ir_function_decl *entry_func)
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{
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const struct hlsl_profile_info *profile = ctx->profile;
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@ -6012,6 +6047,8 @@ static void parse_entry_function_attributes(struct hlsl_ctx *ctx, const struct h
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parse_outputtopology_attribute(ctx, attr);
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else if (!strcmp(attr->name, "partitioning") && profile->type == VKD3D_SHADER_TYPE_HULL)
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parse_partitioning_attribute(ctx, attr);
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else if (!strcmp(attr->name, "patchconstantfunc") && profile->type == VKD3D_SHADER_TYPE_HULL)
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parse_patchconstantfunc_attribute(ctx, attr);
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else
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hlsl_warning(ctx, &entry_func->attrs[i]->loc, VKD3D_SHADER_WARNING_HLSL_UNKNOWN_ATTRIBUTE,
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"Ignoring unknown attribute \"%s\".", entry_func->attrs[i]->name);
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