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vkd3d-shader/hlsl: Parse the patchconstantfunc attribute.
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Notes:
Henri Verbeet
2024-09-04 18:50:05 +02:00
Approved-by: Elizabeth Figura (@zfigura) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1015
@@ -1077,6 +1077,7 @@ struct hlsl_ctx
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unsigned int output_control_point_count;
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enum vkd3d_shader_tessellator_output_primitive output_primitive;
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enum vkd3d_shader_tessellator_partitioning partitioning;
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struct hlsl_ir_function_decl *patch_constant_func;
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/* In some cases we generate opcodes by parsing an HLSL function and then
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* invoking it. If not NULL, this field is the name of the function that we
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