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vkd3d-shader: Implement vkd3d_write_mask_component_count() on top of vkd3d_popcount().
Signed-off-by: Józef Kucia <jkucia@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -866,16 +866,8 @@ static inline unsigned int vkd3d_write_mask_get_component_idx(DWORD write_mask)
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static inline unsigned int vkd3d_write_mask_component_count(DWORD write_mask)
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static inline unsigned int vkd3d_write_mask_component_count(DWORD write_mask)
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{
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{
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unsigned int i, count = 0;
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assert(write_mask);
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assert(write_mask);
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for (i = 0; i < VKD3D_VEC4_SIZE; ++i)
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return vkd3d_popcount(write_mask & VKD3DSP_WRITEMASK_ALL);
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{
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if (write_mask & (VKD3DSP_WRITEMASK_0 << i))
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++count;
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}
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return count;
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}
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}
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static inline unsigned int vkd3d_write_mask_from_component_count(unsigned int component_count)
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static inline unsigned int vkd3d_write_mask_from_component_count(unsigned int component_count)
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