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vkd3d-shader/hlsl: Prefer overload candidates with matching component type classes.
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parent
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commit
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Notes:
Henri Verbeet
2024-12-16 17:26:51 +01:00
Approved-by: Francisco Casas (@fcasas) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1313
@ -2998,11 +2998,32 @@ static bool func_is_compatible_match(struct hlsl_ctx *ctx, const struct hlsl_ir_
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return true;
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}
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static enum hlsl_base_type hlsl_base_type_class(enum hlsl_base_type t)
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{
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switch (t)
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{
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case HLSL_TYPE_HALF:
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case HLSL_TYPE_FLOAT:
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case HLSL_TYPE_DOUBLE:
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return HLSL_TYPE_FLOAT;
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case HLSL_TYPE_INT:
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case HLSL_TYPE_UINT:
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return HLSL_TYPE_INT;
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case HLSL_TYPE_BOOL:
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return HLSL_TYPE_BOOL;
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}
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return 0;
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}
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static int function_parameter_compare(const struct hlsl_ir_var *candidate,
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const struct hlsl_ir_var *ref, const struct hlsl_ir_node *arg)
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{
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struct
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{
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enum hlsl_base_type class;
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unsigned int count;
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} c, r, a;
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int ret;
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@ -3011,8 +3032,13 @@ static int function_parameter_compare(const struct hlsl_ir_var *candidate,
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if (!hlsl_is_numeric_type(arg->data_type))
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return 0;
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c.class = hlsl_base_type_class(candidate->data_type->e.numeric.type);
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c.count = hlsl_type_component_count(candidate->data_type);
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r.class = hlsl_base_type_class(ref->data_type->e.numeric.type);
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r.count = hlsl_type_component_count(ref->data_type);
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a.class = hlsl_base_type_class(arg->data_type->e.numeric.type);
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a.count = hlsl_type_component_count(arg->data_type);
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/* Prefer candidates without component count narrowing. E.g., given an
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@ -3020,6 +3046,11 @@ static int function_parameter_compare(const struct hlsl_ir_var *candidate,
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if ((ret = (a.count > r.count) - (a.count > c.count)))
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return ret;
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/* Prefer candidates with matching component type classes. E.g., given a
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* float argument, double is a better match than int. */
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if ((ret = (a.class == c.class) - (a.class == r.class)))
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return ret;
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return 0;
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}
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@ -280,7 +280,7 @@ float4 main() : sv_target
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return f(half(0.0));
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}
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[pixel shader todo(sm<6)]
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[pixel shader]
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float4 func(min16int x)
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{
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@ -298,8 +298,8 @@ float4 main() : sv_target
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}
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[test]
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todo(sm<6) draw quad
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todo(sm<6) probe (0, 0) rgba(2.0, 2.0, 2.0, 2.0)
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draw quad
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probe (0, 0) rgba(2.0, 2.0, 2.0, 2.0)
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% Let C be the common type that would be produced in an arithmetic expression
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% between the parameter and argument types. If C is "int" and the parameter is "uint", the
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@ -376,7 +376,7 @@ shader model >= 5.0
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% E.g. in the following example, C is "double" for the first function (a promoted
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% type of the "float" argument) and "float" for the second function.
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[pixel shader todo]
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[pixel shader]
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float4 func(double x)
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{
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@ -394,8 +394,8 @@ float4 main() : sv_target
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}
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[test]
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todo(sm<6) draw quad
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todo(sm<6) probe (0, 0) rgba(2.0, 2.0, 2.0, 2.0)
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draw quad
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probe (0, 0) rgba(2.0, 2.0, 2.0, 2.0)
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% Component type widening is preferred over component type narrowing.
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[pixel shader todo]
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@ -426,7 +426,7 @@ todo(sm<6) draw quad
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probe (0, 0) rgba(2.0, 2.0, 2.0, 2.0)
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% Component count widening is preferred over component type class conversion.
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[pixel shader todo]
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[pixel shader]
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float f(int x) { return 1.0; }
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float f(double2 x) { return 2.0; }
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@ -436,7 +436,7 @@ float4 main() : sv_target
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}
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[test]
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todo(sm<6) draw quad
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draw quad
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probe (0, 0) rgba(2.0, 2.0, 2.0, 2.0)
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% Let C be the common type that would be produced in an arithmetic expression
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% between the parameter and argument types. If C has the same base type as the argument,
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