vkd3d-shader/hlsl: Fold swizzle chains.

This commit is contained in:
Francisco Casas
2022-12-09 19:23:41 -03:00
committed by Alexandre Julliard
parent b7d34e8307
commit 6b82ba9488
Notes: Alexandre Julliard 2023-01-24 22:27:58 +01:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Zebediah Figura (@zfigura)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/51
2 changed files with 40 additions and 6 deletions

View File

@@ -29,7 +29,7 @@ draw quad
probe all rgba (110, 210, 410, 410)
[pixel shader todo]
[pixel shader]
Texture2D tex;
uniform int i;
@@ -43,11 +43,11 @@ float4 main() : sv_target
[test]
uniform 0 int 3
todo draw quad
todo probe all rgba (105, 5, 305, 305)
draw quad
probe all rgba (105, 5, 305, 305)
[pixel shader todo]
[pixel shader]
Texture2D tex;
uniform int i;
@@ -59,5 +59,5 @@ float4 main() : sv_target
[test]
uniform 0 int 1
todo draw quad
todo probe all rgba (14.0, 14.0, 14.0, 14.0)
draw quad
probe all rgba (14.0, 14.0, 14.0, 14.0)