diff --git a/libs/vkd3d-shader/spirv.c b/libs/vkd3d-shader/spirv.c index ef7fa2ba..f907c517 100644 --- a/libs/vkd3d-shader/spirv.c +++ b/libs/vkd3d-shader/spirv.c @@ -2536,13 +2536,10 @@ static struct spirv_compiler *spirv_compiler_create(const struct vsir_program *p const struct vkd3d_shader_scan_descriptor_info1 *scan_descriptor_info, struct vkd3d_shader_message_context *message_context, uint64_t config_flags) { - const struct shader_signature *patch_constant_signature = &program->patch_constant_signature; - const struct shader_signature *output_signature = &program->output_signature; const struct vkd3d_shader_interface_info *shader_interface; const struct vkd3d_shader_descriptor_offset_info *offset_info; const struct vkd3d_shader_spirv_target_info *target_info; struct spirv_compiler *compiler; - unsigned int max_element_count; unsigned int i; if (!(compiler = vkd3d_malloc(sizeof(*compiler)))) @@ -2570,13 +2567,6 @@ static struct spirv_compiler *spirv_compiler_create(const struct vsir_program *p compiler->spirv_target_info = target_info; } - max_element_count = max(output_signature->element_count, patch_constant_signature->element_count); - if (!(compiler->output_info = vkd3d_calloc(max_element_count, sizeof(*compiler->output_info)))) - { - vkd3d_free(compiler); - return NULL; - } - vkd3d_spirv_builder_init(&compiler->spirv_builder, spirv_compiler_get_entry_point_name(compiler)); compiler->formatting = VKD3D_SHADER_COMPILE_OPTION_FORMATTING_INDENT @@ -10597,12 +10587,16 @@ static int spirv_compiler_generate_spirv(struct spirv_compiler *compiler, struct struct vkd3d_shader_instruction_array instructions; enum vkd3d_shader_spirv_environment environment; enum vkd3d_result result = VKD3D_OK; - unsigned int i; + unsigned int i, max_element_count; if ((result = vsir_program_normalise(program, compiler->config_flags, compile_info, compiler->message_context)) < 0) return result; + max_element_count = max(program->output_signature.element_count, program->patch_constant_signature.element_count); + if (!(compiler->output_info = vkd3d_calloc(max_element_count, sizeof(*compiler->output_info)))) + return VKD3D_ERROR_OUT_OF_MEMORY; + if (program->temp_count) spirv_compiler_emit_temps(compiler, program->temp_count); if (program->ssa_count)